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author | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-05-06 15:06:57 +0000 |
commit | 2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch) | |
tree | fb2112ce7a51edd259190186790bf00319a53510 /src/highscore_gui.cpp | |
parent | bb121a1510fbd3faea71b794b1f6bdaba1641665 (diff) | |
download | openttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz |
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r-- | src/highscore_gui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp index efb399160..cfe81ce15 100644 --- a/src/highscore_gui.cpp +++ b/src/highscore_gui.cpp @@ -54,7 +54,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) { /* Pause in single-player to have a look at the highscore at your own leisure */ - if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); + if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); this->background_img = SPR_TYCOON_IMG1_BEGIN; @@ -82,7 +82,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { ~EndGameWindow() { - if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause + if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause ShowHighscoreTable(this->window_number, this->rank); } @@ -115,7 +115,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow { HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) { /* pause game to show the chart */ - if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE); + if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); @@ -130,7 +130,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow { { if (_game_mode != GM_MENU) ShowVitalWindows(); - if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause + if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause } virtual void OnPaint() |