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authorMichael Lutz <michi@icosahedron.de>2021-10-31 19:39:09 +0100
committerMichael Lutz <michi@icosahedron.de>2021-12-16 22:28:32 +0100
commit0f64ee5ce1548d9cda69917f27c5b1a3cb91823d (patch)
tree161f0e6ac300e604de61b8203b5a58279637f9eb /src/highscore_gui.cpp
parente740c24eb7a90bc771f5976d64d80639ee7576e5 (diff)
downloadopenttd-0f64ee5ce1548d9cda69917f27c5b1a3cb91823d.tar.xz
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing.
Diffstat (limited to 'src/highscore_gui.cpp')
-rw-r--r--src/highscore_gui.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/highscore_gui.cpp b/src/highscore_gui.cpp
index 0dfaebc3b..bf09b1b94 100644
--- a/src/highscore_gui.cpp
+++ b/src/highscore_gui.cpp
@@ -21,6 +21,7 @@
#include "strings_func.h"
#include "hotkeys.h"
#include "zoom_func.h"
+#include "misc_cmd.h"
#include "widgets/highscore_widget.h"
@@ -96,7 +97,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
- if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
+ if (!_networking) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
this->background_img = SPR_TYCOON_IMG1_BEGIN;
@@ -124,7 +125,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
void Close() override
{
- if (!_networking) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
+ if (!_networking) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {}); // unpause
ShowHighscoreTable(this->window_number, this->rank);
this->EndGameHighScoreBaseWindow::Close();
}
@@ -159,7 +160,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
{
/* pause game to show the chart */
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
- if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
+ if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
@@ -174,7 +175,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
{
if (_game_mode != GM_MENU) ShowVitalWindows();
- if (!_networking && !this->game_paused_by_player) DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); // unpause
+ if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {}); // unpause
this->EndGameHighScoreBaseWindow::Close();
}