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authorrubidium <rubidium@openttd.org>2008-05-11 14:23:45 +0000
committerrubidium <rubidium@openttd.org>2008-05-11 14:23:45 +0000
commit89a60ce249cf2d2babb58135ba67242e60bbcdaf (patch)
tree8e70266c44dd64a99df691b845962a790765964e /src/group_gui.cpp
parentaa0929351d32aeffc1e67bb1c9a8f8a4495e63c6 (diff)
downloadopenttd-89a60ce249cf2d2babb58135ba67242e60bbcdaf.tar.xz
(svn r13045) -Codechange: make list_d (now GUIList) more generic and uniform.
Diffstat (limited to 'src/group_gui.cpp')
-rw-r--r--src/group_gui.cpp153
1 files changed, 71 insertions, 82 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index baff7798d..d797cc628 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -28,53 +28,39 @@
#include "table/strings.h"
#include "table/sprites.h"
-struct grouplist_d {
- const Group **sort_list;
- list_d l; // General list struct
-};
-assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(grouplist_d));
+typedef GUIList<const Group*> GUIGroupList;
struct groupveh_d : vehiclelist_d {
GroupID group_sel;
VehicleID vehicle_sel;
- grouplist_d gl;
+ GUIGroupList groups;
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d));
-
-struct Sorting {
- Listing aircraft;
- Listing roadveh;
- Listing ship;
- Listing train;
-};
-
-static Sorting _sorting;
+assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
-static void BuildGroupList(grouplist_d* gl, PlayerID owner, VehicleType vehicle_type)
+static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type)
{
- const Group** list;
- const Group *g;
uint n = 0;
- if (!(gl->l.flags & VL_REBUILD)) return;
+ if (!(gl->flags & VL_REBUILD)) return;
- list = MallocT<const Group*>(GetGroupArraySize());
+ const Group **list = MallocT<const Group*>(GetGroupArraySize());
+ const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == vehicle_type) list[n++] = g;
}
- free((void*)gl->sort_list);
- gl->sort_list = MallocT<const Group *>(n);
- gl->l.list_length = n;
+ gl->sort_list = ReallocT(gl->sort_list, n);
+ gl->list_length = n;
for (uint i = 0; i < n; ++i) gl->sort_list[i] = list[i];
- free((void*)list);
+ free(list);
- gl->l.flags &= ~VL_REBUILD;
- gl->l.flags |= VL_RESORT;
+ gl->flags &= ~VL_REBUILD;
+ gl->flags |= VL_RESORT;
}
@@ -107,14 +93,14 @@ static int CDECL GroupNameSorter(const void *a, const void *b)
}
-static void SortGroupList(grouplist_d *gl)
+static void SortGroupList(GUIGroupList *gl)
{
- if (!(gl->l.flags & VL_RESORT)) return;
+ if (!(gl->flags & VL_RESORT)) return;
- qsort((void*)gl->sort_list, gl->l.list_length, sizeof(gl->sort_list[0]), GroupNameSorter);
+ qsort((void*)gl->sort_list, gl->list_length, sizeof(gl->sort_list[0]), GroupNameSorter);
- gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- gl->l.flags &= ~VL_RESORT;
+ gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ gl->flags &= ~VL_RESORT;
}
@@ -180,8 +166,9 @@ static const Widget _group_widgets[] = {
static void CreateVehicleGroupWindow(Window *w)
{
const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
- groupveh_d *gv = &WP(w, groupveh_d);
- grouplist_d *gl = &WP(w, groupveh_d).gl;
+ groupveh_d *gv = &WP(w, groupveh_d);
+ GUIVehicleList *vl = &gv->vehicles;
+ GUIGroupList *gl = &gv->groups;
w->caption_color = owner;
w->hscroll.cap = 224;
@@ -208,21 +195,22 @@ static void CreateVehicleGroupWindow(Window *w)
switch (gv->vehicle_type) {
default: NOT_REACHED();
- case VEH_TRAIN: gv->_sorting = &_sorting.train; break;
- case VEH_ROAD: gv->_sorting = &_sorting.roadveh; break;
- case VEH_SHIP: gv->_sorting = &_sorting.ship; break;
- case VEH_AIRCRAFT: gv->_sorting = &_sorting.aircraft; break;
+ case VEH_TRAIN: gv->sorting = &_sorting.train; break;
+ case VEH_ROAD: gv->sorting = &_sorting.roadveh; break;
+ case VEH_SHIP: gv->sorting = &_sorting.ship; break;
+ case VEH_AIRCRAFT: gv->sorting = &_sorting.aircraft; break;
}
- gv->sort_list = NULL;
gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
- gv->l.sort_type = gv->_sorting->criteria;
- gv->l.flags = VL_REBUILD | (gv->_sorting->order ? VL_DESC : VL_NONE);
- gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
+
+ vl->sort_list = NULL;
+ vl->sort_type = gv->sorting->criteria;
+ vl->flags = VL_REBUILD | (gv->sorting->order ? VL_DESC : VL_NONE);
+ vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
gl->sort_list = NULL;
- gl->l.flags = VL_REBUILD | VL_NONE;
- gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
+ gl->flags = VL_REBUILD | VL_NONE;
+ gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
gv->group_sel = ALL_GROUP;
gv->vehicle_sel = INVALID_VEHICLE;
@@ -305,15 +293,16 @@ static void ShowGroupActionDropdown(Window *w, GroupID gid)
static void GroupWndProc(Window *w, WindowEvent *e)
{
const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
- groupveh_d *gv = &WP(w, groupveh_d);
- grouplist_d *gl = &WP(w, groupveh_d).gl;
+ groupveh_d *gv = &WP(w, groupveh_d);
+ GUIVehicleList *vl = &gv->vehicles;
+ GUIGroupList *gl = &gv->groups;
gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
switch(e->event) {
case WE_INVALIDATE_DATA:
- gv->l.flags |= VL_REBUILD;
- gl->l.flags |= VL_REBUILD;
+ vl->flags |= VL_REBUILD;
+ gl->flags |= VL_REBUILD;
if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) {
gv->group_sel = ALL_GROUP;
HideDropDownMenu(w);
@@ -341,17 +330,17 @@ static void GroupWndProc(Window *w, WindowEvent *e)
BuildGroupList(gl, owner, gv->vehicle_type);
SortGroupList(gl);
- SetVScrollCount(w, gl->l.list_length);
- SetVScroll2Count(w, gv->l.list_length);
+ SetVScrollCount(w, gl->list_length);
+ SetVScroll2Count(w, vl->list_length);
/* The drop down menu is out, *but* it may not be used, retract it. */
- if (gv->l.list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
+ if (vl->list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(w);
}
/* Disable all lists management button when the list is empty */
- w->SetWidgetsDisabledState(gv->l.list_length == 0 || _local_player != owner,
+ w->SetWidgetsDisabledState(vl->list_length == 0 || _local_player != owner,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
@@ -380,7 +369,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
SetDParam(0, owner);
- SetDParam(1, gv->l.list_length);
+ SetDParam(1, vl->list_length);
switch (gv->vehicle_type) {
case VEH_TRAIN:
@@ -429,7 +418,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
}
/* Set text of sort by dropdown */
- w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[gv->l.sort_type];
+ w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[vl->sort_type];
DrawWindowWidgets(w);
@@ -462,7 +451,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
- max = min(w->vscroll.pos + w->vscroll.cap, gl->l.list_length);
+ max = min(w->vscroll.pos + w->vscroll.cap, gl->list_length);
for (i = w->vscroll.pos ; i < max ; ++i) {
const Group *g = gl->sort_list[i];
@@ -479,12 +468,12 @@ static void GroupWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
}
- DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, gv->l.flags & VL_DESC ? SBS_DOWN : SBS_UP);
+ DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, vl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
/* Draw Matrix Vehicle according to the vehicle list built before */
- max = min(w->vscroll2.pos + w->vscroll2.cap, gv->l.list_length);
+ max = min(w->vscroll2.pos + w->vscroll2.cap, vl->list_length);
for (i = w->vscroll2.pos ; i < max ; ++i) {
- const Vehicle* v = gv->sort_list[i];
+ const Vehicle* v = vl->sort_list[i];
assert(v->type == gv->vehicle_type && v->owner == owner);
@@ -516,21 +505,21 @@ static void GroupWndProc(Window *w, WindowEvent *e)
switch(e->we.click.widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
- gv->l.flags ^= VL_DESC;
- gv->l.flags |= VL_RESORT;
+ vl->flags ^= VL_DESC;
+ vl->flags |= VL_RESORT;
- gv->_sorting->order = !!(gv->l.flags & VL_DESC);
+ gv->sorting->order = !!(vl->flags & VL_DESC);
w->SetDirty();
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
- ShowDropDownMenu(w, _vehicle_sort_listing, gv->l.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
+ ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(gv->group_sel)) {
gv->group_sel = ALL_GROUP;
- gv->l.flags |= VL_REBUILD;
+ vl->flags |= VL_REBUILD;
w->SetDirty();
}
break;
@@ -538,7 +527,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(gv->group_sel)) {
gv->group_sel = DEFAULT_GROUP;
- gv->l.flags |= VL_REBUILD;
+ vl->flags |= VL_REBUILD;
w->SetDirty();
}
break;
@@ -550,11 +539,11 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_g += w->vscroll.pos;
- if (id_g >= gl->l.list_length) return;
+ if (id_g >= gl->list_length) return;
gv->group_sel = gl->sort_list[id_g]->index;;
- gv->l.flags |= VL_REBUILD;
+ vl->flags |= VL_REBUILD;
w->SetDirty();
break;
}
@@ -567,9 +556,9 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll2.pos;
- if (id_v >= gv->l.list_length) return; // click out of list bound
+ if (id_v >= vl->list_length) return; // click out of list bound
- v = gv->sort_list[id_v];
+ v = vl->sort_list[id_v];
gv->vehicle_sel = v->index;
@@ -657,7 +646,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_g += w->vscroll.pos;
- if (id_g >= gl->l.list_length) return;
+ if (id_g >= gl->list_length) return;
DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
@@ -677,9 +666,9 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll2.pos;
- if (id_v >= gv->l.list_length) return; // click out of list bound
+ if (id_v >= vl->list_length) return; // click out of list bound
- v = gv->sort_list[id_v];
+ v = vl->sort_list[id_v];
if (vindex == v->index) {
ShowVehicleViewWindow(v);
@@ -713,15 +702,15 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
switch (e->we.dropdown.button) {
case GRP_WIDGET_SORT_BY_DROPDOWN:
- if (gv->l.sort_type != e->we.dropdown.index) {
- gv->l.flags |= VL_RESORT;
- gv->l.sort_type = e->we.dropdown.index;
- gv->_sorting->criteria = gv->l.sort_type;
+ if (vl->sort_type != e->we.dropdown.index) {
+ vl->flags |= VL_RESORT;
+ vl->sort_type = e->we.dropdown.index;
+ gv->sorting->criteria = vl->sort_type;
}
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
- assert(gv->l.list_length != 0);
+ assert(vl->list_length != 0);
switch (e->we.dropdown.index) {
case GALF_REPLACE: // Replace window
@@ -758,21 +747,21 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case WE_DESTROY:
- free((void*)gv->sort_list);
+ free((void*)vl->sort_list);
free((void*)gl->sort_list);
break;
case WE_TICK: // resort the lists every 20 seconds orso (10 days)
if (_pause_game != 0) break;
- if (--gv->l.resort_timer == 0) {
- gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- gv->l.flags |= VL_RESORT;
+ if (--vl->resort_timer == 0) {
+ vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ vl->flags |= VL_RESORT;
w->SetDirty();
}
- if (--gl->l.resort_timer == 0) {
- gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
- gl->l.flags |= VL_RESORT;
+ if (--gl->resort_timer == 0) {
+ gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
+ gl->flags |= VL_RESORT;
w->SetDirty();
}
break;