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authorrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
committerrubidium <rubidium@openttd.org>2009-05-06 15:06:57 +0000
commit2664f2a2d95dbc2122ff1f9b96e8569ae401892f (patch)
treefb2112ce7a51edd259190186790bf00319a53510 /src/group_gui.cpp
parentbb121a1510fbd3faea71b794b1f6bdaba1641665 (diff)
downloadopenttd-2664f2a2d95dbc2122ff1f9b96e8569ae401892f.tar.xz
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
Diffstat (limited to 'src/group_gui.cpp')
-rw-r--r--src/group_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp
index 06b687818..ac9dfefdd 100644
--- a/src/group_gui.cpp
+++ b/src/group_gui.cpp
@@ -724,7 +724,7 @@ public:
virtual void OnTick()
{
- if (_pause_game != 0) return;
+ if (_pause_mode != PM_UNPAUSED) return;
if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
this->SetDirty();
}