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authorpeter1138 <peter1138@openttd.org>2008-01-12 19:58:06 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-12 19:58:06 +0000
commit0f7392bd616e0bd256b5ec241ad52d7230bcc454 (patch)
treef23fb584e594e0c9ff5a9ad650d97c493714078d /src/group.h
parent74f9be8f2c1dca108b88449e6935c61442cbf829 (diff)
downloadopenttd-0f7392bd616e0bd256b5ec241ad52d7230bcc454.tar.xz
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names. -Fix: NewGRF engines could not be renamed.
Diffstat (limited to 'src/group.h')
-rw-r--r--src/group.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group.h b/src/group.h
index caf58e0f9..baae2e1bf 100644
--- a/src/group.h
+++ b/src/group.h
@@ -20,7 +20,7 @@ struct Group;
DECLARE_OLD_POOL(Group, Group, 5, 2047)
struct Group : PoolItem<Group, GroupID, &_Group_pool> {
- StringID string_id; ///< Group Name
+ char *name; ///< Group Name
uint16 num_vehicle; ///< Number of vehicles wich belong to the group
PlayerID owner; ///< Group Owner