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authormichi_cc <michi_cc@openttd.org>2011-01-04 18:12:28 +0000
committermichi_cc <michi_cc@openttd.org>2011-01-04 18:12:28 +0000
commit868d035b45a10e0a84c2e687bb7229cd4285073d (patch)
tree82b17c5954e71ce60625ac8bc9b5add5c200eab6 /src/ground_vehicle.cpp
parent6a38f88bd1f62cfa7a5459dfca670d6f09d4c8f1 (diff)
downloadopenttd-868d035b45a10e0a84c2e687bb7229cd4285073d.tar.xz
(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed.
Diffstat (limited to 'src/ground_vehicle.cpp')
-rw-r--r--src/ground_vehicle.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/ground_vehicle.cpp b/src/ground_vehicle.cpp
index 80a43b6a3..cc2360d3f 100644
--- a/src/ground_vehicle.cpp
+++ b/src/ground_vehicle.cpp
@@ -127,7 +127,7 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
/* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
* so we need some magic conversion factor. */
- resistance += (area * this->gcache.cached_air_drag * speed * speed) / 500;
+ resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
resistance += this->GetSlopeResistance();
@@ -151,7 +151,8 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
if (mode == AS_ACCEL) {
- return (force - resistance) / (mass * 2);
+ /* Divide by 4 to compensate for the wacky game scale. */
+ return (force - resistance) / (mass * 4);
} else {
return min(-force - resistance, -10000) / mass;
}