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authorrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 22:36:44 +0000
commitd289464d69172a1048048aebe29bfd56250fc6fa (patch)
tree1460114c8e9243ecb6e428c7db15dfa7abc391ed /src/gfxinit.cpp
parent8d60206684a3322f7274cf4a7bf612e428558a31 (diff)
downloadopenttd-d289464d69172a1048048aebe29bfd56250fc6fa.tar.xz
(svn r13255) -Codechange: move _opt to _settings.
Diffstat (limited to 'src/gfxinit.cpp')
-rw-r--r--src/gfxinit.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index c0350185d..390f69e73 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -214,10 +214,10 @@ static void LoadSpriteTables()
* This overwrites some of the temperate sprites, such as foundations
* and the ground sprites.
*/
- if (_opt.landscape != LT_TEMPERATE) {
+ if (_settings.game_creation.landscape != LT_TEMPERATE) {
LoadGrfIndexed(
- files->landscape[_opt.landscape - 1].filename,
- _landscape_spriteindexes[_opt.landscape - 1],
+ files->landscape[_settings.game_creation.landscape - 1].filename,
+ _landscape_spriteindexes[_settings.game_creation.landscape - 1],
i++
);
}
@@ -248,7 +248,7 @@ static void LoadSpriteTables()
void GfxLoadSprites()
{
- DEBUG(sprite, 2, "Loading sprite set %d", _opt.landscape);
+ DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape);
GfxInitSpriteMem();
LoadSpriteTables();