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author | rubidium <rubidium@openttd.org> | 2008-07-20 19:21:18 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-07-20 19:21:18 +0000 |
commit | fec49bcc83b2f5f813feee136382cbe367486e92 (patch) | |
tree | 6fcf8a160a5a544d096084931b801439776c3b40 /src/gfx_type.h | |
parent | 690859bf570094d1d59f6e1e3b7009d64bc022d7 (diff) | |
download | openttd-fec49bcc83b2f5f813feee136382cbe367486e92.tar.xz |
(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
Diffstat (limited to 'src/gfx_type.h')
-rw-r--r-- | src/gfx_type.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gfx_type.h b/src/gfx_type.h index 983b95205..4d5a3654a 100644 --- a/src/gfx_type.h +++ b/src/gfx_type.h @@ -113,6 +113,7 @@ struct AnimCursor { struct CursorVars { Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement Point draw_pos, draw_size; ///< position and size bounding-box for drawing + int short_vehicle_offset; ///< offset of the X for short vehicles SpriteID sprite; ///< current image of cursor SpriteID pal; |