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authorPatric Stout <truebrain@openttd.org>2021-01-24 12:08:37 +0100
committerPatric Stout <github@truebrain.nl>2021-01-30 21:43:59 +0100
commit30e69c518bc928bd0907c7bd8eac5f00c400f863 (patch)
tree935c076fc0eea482b6eaa41de6bad16b0c6004a4 /src/gfx_layout.cpp
parenteb80fefd1db73dcc2cfd9439749dfaea42dee89f (diff)
downloadopenttd-30e69c518bc928bd0907c7bd8eac5f00c400f863.tar.xz
Codechange: [SDL2] Rework how palette is updated
It now follows more what the Win32 driver does, and has far less exceptions and special casing. MakePalette creates the Palette and prepares surface. UpdatePalette updates the Palette. CheckPaletteAnim checks if UpdatePalette needs to be called and marks the whole screen dirty so DrawSurfaceToScreen will do a full redraw.
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