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authorrubidium <rubidium@openttd.org>2007-12-23 10:56:02 +0000
committerrubidium <rubidium@openttd.org>2007-12-23 10:56:02 +0000
commita773d45885eac803e794c622a4dfae3f03cc5cb1 (patch)
tree38db428e795daef4055965543d541fc03dc4b9d8 /src/gfx_func.h
parent82d240e300e6fb01b79a90c5948942466b6a442d (diff)
downloadopenttd-a773d45885eac803e794c622a4dfae3f03cc5cb1.tar.xz
(svn r11684) -Codechange: split gfx.h in a type and functional header.
Diffstat (limited to 'src/gfx_func.h')
-rw-r--r--src/gfx_func.h182
1 files changed, 182 insertions, 0 deletions
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+/* $Id$ */
+
+/** @file gfx_func.h Functions related to the gfx engine. */
+
+/**
+ * @defgroup dirty Dirty
+ *
+ * Handles the repaint of some part of the screen.
+ *
+ * Some places in the code are called functions which makes something "dirty".
+ * This has nothing to do with making a Tile or Window darker or less visible.
+ * This term comes from memory caching and is used to define an object must
+ * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever)
+ * are changed which are so extensive the object must be repaint its marked
+ * as "dirty". The video driver repaint this object instead of the whole screen
+ * (this is btw. also possible if needed). This is used to avoid a
+ * flickering of the screen by the video driver constantly repainting it.
+ *
+ * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This
+ * rectangle defines the area on the screen which must be repaint. If a new object
+ * needs to be repainted this rectangle is extended to 'catch' the object on the
+ * screen. At some point (which is normaly uninteressted for patch writers) this
+ * rectangle is send to the video drivers method
+ * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
+ * later point (which is uninteressted, too) the video driver
+ * repaints all these saved rectangle instead of the whole screen and drop the
+ * rectangle informations. Then a new round begins by marking objects "dirty".
+ *
+ * @see VideoDriver::MakeDirty
+ * @see _invalid_rect
+ * @see _screen
+ */
+
+
+#ifndef GFX_FUNC_H
+#define GFX_FUNC_H
+
+#include "gfx_type.h"
+#include "strings_type.h"
+
+void GameLoop();
+
+void CreateConsole();
+
+extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
+extern bool _fullscreen;
+extern CursorVars _cursor;
+extern bool _ctrl_pressed; ///< Is Ctrl pressed?
+extern bool _shift_pressed; ///< Is Shift pressed?
+extern byte _fast_forward;
+
+extern bool _left_button_down;
+extern bool _left_button_clicked;
+extern bool _right_button_down;
+extern bool _right_button_clicked;
+
+extern DrawPixelInfo _screen;
+
+extern int _pal_first_dirty;
+extern int _pal_count_dirty;
+extern int _num_resolutions;
+extern uint16 _resolutions[32][2];
+extern uint16 _cur_resolution[2];
+extern Colour _cur_palette[256];
+
+void HandleKeypress(uint32 key);
+void HandleMouseEvents();
+void CSleep(int milliseconds);
+void UpdateWindows();
+
+uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link
+uint InteractiveRandomRange(uint max);
+void DrawChatMessage();
+void DrawMouseCursor();
+void ScreenSizeChanged();
+void HandleExitGameRequest();
+void GameSizeChanged();
+void UndrawMouseCursor();
+
+void RedrawScreenRect(int left, int top, int right, int bottom);
+void GfxScroll(int left, int top, int width, int height, int xo, int yo);
+
+void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
+
+/* XXX doesn't really belong here, but the only
+ * consumers always use it in conjunction with DoDrawString() */
+#define UPARROW "\xEE\x8A\x80"
+#define DOWNARROW "\xEE\x8A\xAA"
+
+
+int DrawStringCentered(int x, int y, StringID str, uint16 color);
+int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
+int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
+
+int DrawString(int x, int y, StringID str, uint16 color);
+int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
+
+int DoDrawString(const char *string, int x, int y, uint16 color);
+int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
+
+void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
+void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
+
+int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
+void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
+void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
+
+void GfxFillRect(int left, int top, int right, int bottom, int color);
+void GfxDrawLine(int left, int top, int right, int bottom, int color);
+void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
+
+Dimension GetStringBoundingBox(const char *str);
+uint32 FormatStringLinebreaks(char *str, int maxw);
+void LoadStringWidthTable();
+void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
+uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1);
+
+/**
+ * Let the dirty blocks repainting by the video driver.
+ *
+ * @ingroup dirty
+ */
+void DrawDirtyBlocks();
+
+/**
+ * Set a new dirty block.
+ *
+ * @ingroup dirty
+ */
+void SetDirtyBlocks(int left, int top, int right, int bottom);
+
+/**
+ * Marks the whole screen as dirty.
+ *
+ * @ingroup dirty
+ */
+void MarkWholeScreenDirty();
+
+void GfxInitPalettes();
+
+bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
+
+/* window.cpp */
+void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
+
+void SetMouseCursor(SpriteID sprite, SpriteID pal);
+void SetAnimatedMouseCursor(const AnimCursor *table);
+void CursorTick();
+void DrawMouseCursor();
+void ScreenSizeChanged();
+void UndrawMouseCursor();
+bool ChangeResInGame(int w, int h);
+void SortResolutions(int count);
+void ToggleFullScreen(bool fs);
+
+/* gfx.cpp */
+#define ASCII_LETTERSTART 32
+extern FontSize _cur_fontsize;
+
+byte GetCharacterWidth(FontSize size, uint32 key);
+
+static inline byte GetCharacterHeight(FontSize size)
+{
+ switch (size) {
+ default: NOT_REACHED();
+ case FS_NORMAL: return 10;
+ case FS_SMALL: return 6;
+ case FS_LARGE: return 18;
+ }
+}
+
+extern DrawPixelInfo *_cur_dpi;
+
+/**
+ * All 16 colour gradients
+ * 8 colours per gradient from darkest (0) to lightest (7)
+ */
+extern byte _colour_gradient[16][8];
+
+extern bool _use_dos_palette;
+
+#endif /* GFX_FUNC_H */