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authorfrosch <frosch@openttd.org>2010-08-05 19:23:19 +0000
committerfrosch <frosch@openttd.org>2010-08-05 19:23:19 +0000
commit01833039bdcbc9f8e79de7e69f2942b3c1cca7d1 (patch)
tree6ace02975bba3b223e6e5db7b4feb9e7604eb037 /src/gfx_func.h
parentb2181365b0ec791abcbc0687cf557c6efc326cfb (diff)
downloadopenttd-01833039bdcbc9f8e79de7e69f2942b3c1cca7d1.tar.xz
(svn r20384) -Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger.
Diffstat (limited to 'src/gfx_func.h')
-rw-r--r--src/gfx_func.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gfx_func.h b/src/gfx_func.h
index 07c7c8130..41d623f94 100644
--- a/src/gfx_func.h
+++ b/src/gfx_func.h
@@ -159,6 +159,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursor(CursorID cursor, PaletteID pal);
void SetAnimatedMouseCursor(const AnimCursor *table);
void CursorTick();
+void UpdateCursorSize();
bool ChangeResInGame(int w, int h);
void SortResolutions(int count);
bool ToggleFullScreen(bool fs);