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author | truelight <truelight@openttd.org> | 2007-06-19 15:04:08 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-06-19 15:04:08 +0000 |
commit | 1c4760ee06fb632d27648175f7bab433b32c1892 (patch) | |
tree | aacf68dc44607bc64afffcb18f3bcbf65d05d654 /src/gfx.h | |
parent | 9ad02c11c62bec4027f36fadbab9d81180dc2721 (diff) | |
download | openttd-1c4760ee06fb632d27648175f7bab433b32c1892.tar.xz |
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
Diffstat (limited to 'src/gfx.h')
-rw-r--r-- | src/gfx.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -166,7 +166,7 @@ extern byte _game_mode; extern byte _pause_game; extern int _pal_first_dirty; -extern int _pal_last_dirty; +extern int _pal_count_dirty; extern int _num_resolutions; extern uint16 _resolutions[32][2]; extern uint16 _cur_resolution[2]; |