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authortruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
committertruelight <truelight@openttd.org>2007-06-19 15:04:08 +0000
commitcd10965a27fcca672b775928899c3e3777328b8b (patch)
treeaacf68dc44607bc64afffcb18f3bcbf65d05d654 /src/gfx.h
parentb63c8b8342b03b813d7c005f48b790634995c7bf (diff)
downloadopenttd-cd10965a27fcca672b775928899c3e3777328b8b.tar.xz
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
Diffstat (limited to 'src/gfx.h')
-rw-r--r--src/gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gfx.h b/src/gfx.h
index ef369d953..edc19ab07 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -166,7 +166,7 @@ extern byte _game_mode;
extern byte _pause_game;
extern int _pal_first_dirty;
-extern int _pal_last_dirty;
+extern int _pal_count_dirty;
extern int _num_resolutions;
extern uint16 _resolutions[32][2];
extern uint16 _cur_resolution[2];