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authorKUDr <kudr@openttd.org>2007-01-13 14:43:46 +0000
committerKUDr <kudr@openttd.org>2007-01-13 14:43:46 +0000
commit0edc029f9f37077143adf9b0a619d27b19eb1b11 (patch)
treee3d52067937be20667c58358b00642dad348d0d2 /src/gfx.h
parent57a366e6d843d00c660ba37197155d86c3f63b18 (diff)
downloadopenttd-0edc029f9f37077143adf9b0a619d27b19eb1b11.tar.xz
(svn r8095) -Codechange: stuff that is not related to HAL moved from hal.h to gfx.h
Diffstat (limited to 'src/gfx.h')
-rw-r--r--src/gfx.h178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/gfx.h b/src/gfx.h
index a19ceaa45..365387103 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -3,6 +3,181 @@
#ifndef GFX_H
#define GFX_H
+/* !!! Note that the first part of this file if enclosed in extern "C" due to cocoa/obj-C !!! */
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+enum WindowKeyCodes {
+ WKC_SHIFT = 0x8000,
+ WKC_CTRL = 0x4000,
+ WKC_ALT = 0x2000,
+ WKC_META = 0x1000,
+
+ // Special ones
+ WKC_NONE = 0,
+ WKC_ESC = 1,
+ WKC_BACKSPACE = 2,
+ WKC_INSERT = 3,
+ WKC_DELETE = 4,
+
+ WKC_PAGEUP = 5,
+ WKC_PAGEDOWN = 6,
+ WKC_END = 7,
+ WKC_HOME = 8,
+
+ // Arrow keys
+ WKC_LEFT = 9,
+ WKC_UP = 10,
+ WKC_RIGHT = 11,
+ WKC_DOWN = 12,
+
+ // Return & tab
+ WKC_RETURN = 13,
+ WKC_TAB = 14,
+
+ // Numerical keyboard
+ WKC_NUM_0 = 16,
+ WKC_NUM_1 = 17,
+ WKC_NUM_2 = 18,
+ WKC_NUM_3 = 19,
+ WKC_NUM_4 = 20,
+ WKC_NUM_5 = 21,
+ WKC_NUM_6 = 22,
+ WKC_NUM_7 = 23,
+ WKC_NUM_8 = 24,
+ WKC_NUM_9 = 25,
+ WKC_NUM_DIV = 26,
+ WKC_NUM_MUL = 27,
+ WKC_NUM_MINUS = 28,
+ WKC_NUM_PLUS = 29,
+ WKC_NUM_ENTER = 30,
+ WKC_NUM_DECIMAL = 31,
+
+ // Space
+ WKC_SPACE = 32,
+
+ // Function keys
+ WKC_F1 = 33,
+ WKC_F2 = 34,
+ WKC_F3 = 35,
+ WKC_F4 = 36,
+ WKC_F5 = 37,
+ WKC_F6 = 38,
+ WKC_F7 = 39,
+ WKC_F8 = 40,
+ WKC_F9 = 41,
+ WKC_F10 = 42,
+ WKC_F11 = 43,
+ WKC_F12 = 44,
+
+ // backquote is the key left of "1"
+ // we only store this key here, no matter what character is really mapped to it
+ // on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °)
+ WKC_BACKQUOTE = 45,
+ WKC_PAUSE = 46,
+
+ // 0-9 are mapped to 48-57
+ // A-Z are mapped to 65-90
+ // a-z are mapped to 97-122
+};
+
+enum GameModes {
+ GM_MENU,
+ GM_NORMAL,
+ GM_EDITOR
+};
+
+void GameLoop(void);
+
+void CreateConsole(void);
+
+typedef int32 CursorID;
+typedef byte Pixel;
+
+typedef struct Point {
+ int x,y;
+} Point;
+
+typedef struct Rect {
+ int left,top,right,bottom;
+} Rect;
+
+
+typedef struct CursorVars {
+ Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
+ Point draw_pos, draw_size; ///< position and size bounding-box for drawing
+ CursorID sprite; ///< current image of cursor
+
+ int wheel; ///< mouse wheel movement
+ const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
+ uint animate_timeout; ///< current frame in list of animated cursor
+
+ bool visible; ///< cursor is visible
+ bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
+ bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
+ bool in_window; ///< mouse inside this window, determines drawing logic
+} CursorVars;
+
+typedef struct DrawPixelInfo {
+ Pixel *dst_ptr;
+ int left, top, width, height;
+ int pitch;
+ uint16 zoom;
+} DrawPixelInfo;
+
+typedef struct Colour {
+ byte r;
+ byte g;
+ byte b;
+} Colour;
+
+
+
+extern byte _dirkeys; // 1 = left, 2 = up, 4 = right, 8 = down
+extern bool _fullscreen;
+extern CursorVars _cursor;
+extern bool _ctrl_pressed; // Is Ctrl pressed?
+extern bool _shift_pressed; // Is Shift pressed?
+extern byte _fast_forward;
+
+extern bool _left_button_down;
+extern bool _left_button_clicked;
+extern bool _right_button_down;
+extern bool _right_button_clicked;
+
+extern DrawPixelInfo _screen;
+extern bool _exit_game;
+extern bool _networking; ///< are we in networking mode?
+extern byte _game_mode;
+extern byte _pause;
+
+extern int _pal_first_dirty;
+extern int _pal_last_dirty;
+extern int _num_resolutions;
+extern uint16 _resolutions[32][2];
+extern uint16 _cur_resolution[2];
+extern Colour _cur_palette[256];
+
+void HandleKeypress(uint32 key);
+void HandleMouseEvents(void);
+void CSleep(int milliseconds);
+void UpdateWindows(void);
+
+uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
+uint InteractiveRandomRange(uint max);
+void DrawTextMessage(void);
+void DrawMouseCursor(void);
+void ScreenSizeChanged(void);
+void HandleExitGameRequest(void);
+void GameSizeChanged(void);
+void UndrawMouseCursor(void);
+
+#ifdef __cplusplus
+}; //extern "C"
+/* Following part is only for C++ */
+
#include "helpers.hpp"
typedef enum FontSizes {
@@ -119,8 +294,11 @@ typedef enum StringColorFlags {
IS_PALETTE_COLOR = 0x100, // color value is already a real palette color index, not an index of a StringColor
} StringColorFlags;
+
#ifdef _DEBUG
extern bool _dbg_screen_rect;
#endif
+#endif /* __cplusplus */
+
#endif /* GFX_H */