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authorbelugas <belugas@openttd.org>2008-08-11 18:30:52 +0000
committerbelugas <belugas@openttd.org>2008-08-11 18:30:52 +0000
commit7f5173bf943b79d35f8f89e105603066c24e6351 (patch)
treeb5751fb93afcda8e9d8c0d3a845bafdd6d1c4cf7 /src/gfx.cpp
parent16aac30c668be700f1447460422f526bad1c6693 (diff)
downloadopenttd-7f5173bf943b79d35f8f89e105603066c24e6351.tar.xz
(svn r14042) -Codechange: Rename some structure members to more obvious names. And add a few comments on the _extra_palette_values array.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index fe1a4755b..e9cc6242f 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1022,7 +1022,7 @@ void DoPaletteAnimations()
memcpy(old_val, d, c * sizeof(*old_val));
/* Dark blue water */
- s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1031,7 +1031,7 @@ void DoPaletteAnimations()
}
/* Glittery water */
- s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1039,7 +1039,8 @@ void DoPaletteAnimations()
if (j >= 15) j -= 15;
}
- s = ev->e;
+ /* Fizzy Drink bubbles animation */
+ s = ev->fizzy_drink;
j = EXTR2(512, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1091,7 +1092,7 @@ void DoPaletteAnimations()
/* Animate water for old DOS graphics */
if (_use_dos_palette) {
/* Dark blue water DOS */
- s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a;
+ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water;
j = EXTR(320, 5);
for (i = 0; i != 5; i++) {
*d++ = s[j];
@@ -1100,7 +1101,7 @@ void DoPaletteAnimations()
}
/* Glittery water DOS */
- s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b;
+ s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water;
j = EXTR(128, 15);
for (i = 0; i != 5; i++) {
*d++ = s[j];