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author | belugas <belugas@openttd.org> | 2008-08-11 18:30:52 +0000 |
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committer | belugas <belugas@openttd.org> | 2008-08-11 18:30:52 +0000 |
commit | 7f5173bf943b79d35f8f89e105603066c24e6351 (patch) | |
tree | b5751fb93afcda8e9d8c0d3a845bafdd6d1c4cf7 /src/gfx.cpp | |
parent | 16aac30c668be700f1447460422f526bad1c6693 (diff) | |
download | openttd-7f5173bf943b79d35f8f89e105603066c24e6351.tar.xz |
(svn r14042) -Codechange: Rename some structure members to more obvious names. And add a few comments on the _extra_palette_values array.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r-- | src/gfx.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index fe1a4755b..e9cc6242f 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1022,7 +1022,7 @@ void DoPaletteAnimations() memcpy(old_val, d, c * sizeof(*old_val)); /* Dark blue water */ - s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1031,7 +1031,7 @@ void DoPaletteAnimations() } /* Glittery water */ - s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1039,7 +1039,8 @@ void DoPaletteAnimations() if (j >= 15) j -= 15; } - s = ev->e; + /* Fizzy Drink bubbles animation */ + s = ev->fizzy_drink; j = EXTR2(512, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1091,7 +1092,7 @@ void DoPaletteAnimations() /* Animate water for old DOS graphics */ if (_use_dos_palette) { /* Dark blue water DOS */ - s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->ac : ev->a; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_TOY : ev->dark_water; j = EXTR(320, 5); for (i = 0; i != 5; i++) { *d++ = s[j]; @@ -1100,7 +1101,7 @@ void DoPaletteAnimations() } /* Glittery water DOS */ - s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->bc : ev->b; + s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_TOY : ev->glitter_water; j = EXTR(128, 15); for (i = 0; i != 5; i++) { *d++ = s[j]; |