summaryrefslogtreecommitdiff
path: root/src/gfx.cpp
diff options
context:
space:
mode:
authorpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-14 19:57:49 +0000
commitca9843424be6008d9b8019423f2ead65fdb75fe2 (patch)
treec62990da208a45b3bd1c7379a1835190458d5a49 /src/gfx.cpp
parentc04c2b28245770aa7729b818fb876cd23c880620 (diff)
downloadopenttd-ca9843424be6008d9b8019423f2ead65fdb75fe2.tar.xz
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index ba6de033a..cd34361a9 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -170,15 +170,15 @@ void GfxFillRect(int left, int top, int right, int bottom, int color)
dst = dpi->dst_ptr + top * dpi->pitch + left;
- if (!(color & PALETTE_MODIFIER_GREYOUT)) {
- if (!(color & USE_COLORTABLE)) {
+ if (!HASBIT(color, PALETTE_MODIFIER_GREYOUT)) {
+ if (!HASBIT(color, USE_COLORTABLE)) {
do {
memset(dst, color, right);
dst += dpi->pitch;
} while (--bottom);
} else {
/* use colortable mode */
- const byte* ctab = GetNonSprite(color & COLORTABLE_MASK) + 1;
+ const byte* ctab = GetNonSprite(GB(color, 0, PALETTE_WIDTH)) + 1;
do {
int i;
@@ -695,16 +695,16 @@ int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw
return DoDrawString(buffer, x, y, color);
}
-void DrawSprite(uint32 img, int x, int y)
+void DrawSprite(SpriteID img, SpriteID pal, int x, int y)
{
- if (img & PALETTE_MODIFIER_COLOR) {
- _color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1;
- GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_COLOUR_REMAP);
- } else if (img & PALETTE_MODIFIER_TRANSPARENT) {
- _color_remap_ptr = GetNonSprite(GB(img, PALETTE_SPRITE_START, PALETTE_SPRITE_WIDTH)) + 1;
- GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_TRANSPARENT);
+ if (HASBIT(img, PALETTE_MODIFIER_TRANSPARENT)) {
+ _color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_TRANSPARENT);
+ } else if (pal != PAL_NONE) {
+ _color_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH)) + 1;
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_COLOUR_REMAP);
} else {
- GfxMainBlitter(GetSprite(img & SPRITE_MASK), x, y, BM_NORMAL);
+ GfxMainBlitter(GetSprite(GB(img, 0, SPRITE_WIDTH)), x, y, BM_NORMAL);
}
}
@@ -1739,7 +1739,7 @@ void DrawMouseCursor(void)
// Draw cursor on screen
_cur_dpi = &_screen;
- DrawSprite(_cursor.sprite, _cursor.pos.x, _cursor.pos.y);
+ DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x, _cursor.pos.y);
_video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
@@ -1967,15 +1967,16 @@ bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int heigh
return true;
}
-static void SetCursorSprite(CursorID cursor)
+static void SetCursorSprite(SpriteID cursor, SpriteID pal)
{
CursorVars *cv = &_cursor;
const Sprite *p;
if (cv->sprite == cursor) return;
- p = GetSprite(cursor & SPRITE_MASK);
+ p = GetSprite(GB(cursor, 0, SPRITE_WIDTH));
cv->sprite = cursor;
+ cv->pal = pal;
cv->size.y = p->height;
cv->size.x = p->width;
cv->offs.x = p->x_offs;
@@ -1997,7 +1998,7 @@ static void SwitchAnimatedCursor(void)
cv->animate_timeout = cur[1];
cv->animate_cur = cur + 2;
- SetCursorSprite(sprite);
+ SetCursorSprite(sprite, cv->pal);
}
void CursorTick(void)
@@ -2006,18 +2007,19 @@ void CursorTick(void)
SwitchAnimatedCursor();
}
-void SetMouseCursor(CursorID cursor)
+void SetMouseCursor(SpriteID sprite, SpriteID pal)
{
// Turn off animation
_cursor.animate_timeout = 0;
// Set cursor
- SetCursorSprite(cursor);
+ SetCursorSprite(sprite, pal);
}
void SetAnimatedMouseCursor(const CursorID *table)
{
_cursor.animate_list = table;
_cursor.animate_cur = NULL;
+ _cursor.pal = PAL_NONE;
SwitchAnimatedCursor();
}