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authorglx <glx@openttd.org>2019-01-25 21:22:49 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-01-25 22:09:27 +0000
commite76fd99c472237125f03d46ed7bff915e2d6a20b (patch)
tree6f04aac9d8f7f311c6f156b650b70748fff47480 /src/gfx.cpp
parent9fa827ed78d33805dbb8536019d0268fe243592e (diff)
downloadopenttd-e76fd99c472237125f03d46ed7bff915e2d6a20b.tar.xz
Fix #7007: deadlock when launched with -n switch
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 605ff7664..85cd3bfb5 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1317,7 +1317,11 @@ void DrawDirtyBlocks()
/* Wait a while and update _realtime_tick so we are given the rights */
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
_realtime_tick += MODAL_PROGRESS_REDRAW_TIMEOUT;
+
+ /* Modal progress thread may need blitter access while we are waiting for it. */
+ VideoDriver::GetInstance()->ReleaseBlitterLock();
_modal_progress_paint_mutex->BeginCritical();
+ VideoDriver::GetInstance()->AcquireBlitterLock();
_modal_progress_work_mutex->BeginCritical();
/* When we ended with the modal progress, do not draw the blocks.