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authorfrosch <frosch@openttd.org>2008-01-11 17:12:41 +0000
committerfrosch <frosch@openttd.org>2008-01-11 17:12:41 +0000
commitcbe7e5d668196975bee9d1a288dec5eff07c768f (patch)
tree1c8f4f25209426578fbcfb87aa8be78f439db8c0 /src/gfx.cpp
parent4d040771560af57e4bdc32e3e5de77f8c74022df (diff)
downloadopenttd-cbe7e5d668196975bee9d1a288dec5eff07c768f.tar.xz
(svn r11813) -Fix [FS#1602]: Switch _screen to the output buffer and disable usage of 32bpp-anim animation buffer during giant screenshots.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 322c450dd..8f2717e1f 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -31,6 +31,7 @@ bool _left_button_clicked;
bool _right_button_down;
bool _right_button_clicked;
DrawPixelInfo _screen;
+bool _screen_disable_anim = false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
bool _exit_game;
bool _networking; ///< are we in networking mode?
byte _game_mode;