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authorpeter1138 <peter1138@openttd.org>2011-11-24 12:38:48 +0000
committerpeter1138 <peter1138@openttd.org>2011-11-24 12:38:48 +0000
commit81598273e9b6bb2ee20ebdd82f3d4646a02999ba (patch)
tree2d13cc93dc84f2d99cff6fc2bb02214d4453f033 /src/gfx.cpp
parent15d0a22aac6b90a2055e68d019cab4350376a8fd (diff)
downloadopenttd-81598273e9b6bb2ee20ebdd82f3d4646a02999ba.tar.xz
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp172
1 files changed, 150 insertions, 22 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 17fa1c9a0..b840fed3e 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -55,7 +55,8 @@ static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of ofte
DrawPixelInfo *_cur_dpi;
byte _colour_gradient[COLOUR_END][8];
-static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
+static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);
+static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE, ZoomLevel zoom = ZOOM_LVL_NORMAL);
/**
* Text drawing parameters, which can change while drawing a line, but are kept between multiple parts
@@ -1132,53 +1133,76 @@ skip_cont:;
* @return Sprite size in pixels.
* @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
*/
-Dimension GetSpriteSize(SpriteID sprid, Point *offset)
+Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
{
const Sprite *sprite = GetSprite(sprid, ST_NORMAL);
if (offset != NULL) {
- offset->x = sprite->x_offs;
- offset->y = sprite->y_offs;
+ offset->x = UnScaleByZoom(sprite->x_offs, zoom);
+ offset->y = UnScaleByZoom(sprite->y_offs, zoom);
}
Dimension d;
- d.width = max<int>(0, sprite->x_offs + sprite->width);
- d.height = max<int>(0, sprite->y_offs + sprite->height);
+ d.width = max<int>(0, UnScaleByZoom(sprite->x_offs + sprite->width, zoom));
+ d.height = max<int>(0, UnScaleByZoom(sprite->y_offs + sprite->height, zoom));
return d;
}
/**
- * Draw a sprite.
+ * Draw a sprite in a viewport.
* @param img Image number to draw
* @param pal Palette to use.
- * @param x Left coordinate of image
- * @param y Top coordinate of image
+ * @param x Left coordinate of image in viewport, scaled by zoom
+ * @param y Top coordinate of image in viewport, scaled by zoom
* @param sub If available, draw only specified part of the sprite
*/
-void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
+void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
{
SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
- GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
+ GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
} else if (pal != PAL_NONE) {
_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
- GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
+ GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
} else {
- GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
+ GfxMainBlitterViewport(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
}
}
-static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
+/**
+ * Draw a sprite, not in a viewport
+ * @param img Image number to draw
+ * @param pal Palette to use.
+ * @param x Left coordinate of image in pixels
+ * @param y Top coordinate of image in pixels
+ * @param sub If available, draw only specified part of the sprite
+ * @param zoom Zoom level of sprite
+ */
+void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
+{
+ SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
+ if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
+ _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
+ GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite, zoom);
+ } else if (pal != PAL_NONE) {
+ _colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
+ GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite, zoom);
+ } else {
+ GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite, zoom);
+ }
+}
+
+static void GfxMainBlitterViewport(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
{
const DrawPixelInfo *dpi = _cur_dpi;
Blitter::BlitterParams bp;
/* Amount of pixels to clip from the source sprite */
- int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
- int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
- int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
- int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
+ int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left * ZOOM_LVL_BASE ) : 0);
+ int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top * ZOOM_LVL_BASE ) : 0);
+ int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + (sub->right + 1) * ZOOM_LVL_BASE)) : 0);
+ int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + (sub->bottom + 1) * ZOOM_LVL_BASE)) : 0);
if (clip_left + clip_right >= sprite->width) return;
if (clip_top + clip_bottom >= sprite->height) return;
@@ -1269,6 +1293,110 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
}
+static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id, ZoomLevel zoom)
+{
+ const DrawPixelInfo *dpi = _cur_dpi;
+ Blitter::BlitterParams bp;
+
+ /* Amount of pixels to clip from the source sprite */
+ int clip_left = (sub != NULL ? max(0, -sprite->x_offs + sub->left ) : 0);
+ int clip_top = (sub != NULL ? max(0, -sprite->y_offs + sub->top ) : 0);
+ int clip_right = (sub != NULL ? max(0, sprite->width - (-sprite->x_offs + sub->right + 1)) : 0);
+ int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);
+
+ if (clip_left + clip_right >= sprite->width) return;
+ if (clip_top + clip_bottom >= sprite->height) return;
+
+ /* Scale it */
+ x = ScaleByZoom(x, zoom);
+ y = ScaleByZoom(y, zoom);
+
+ /* Move to the correct offset */
+ x += sprite->x_offs;
+ y += sprite->y_offs;
+
+ /* Copy the main data directly from the sprite */
+ bp.sprite = sprite->data;
+ bp.sprite_width = sprite->width;
+ bp.sprite_height = sprite->height;
+ bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, zoom);
+ bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, zoom);
+ bp.top = 0;
+ bp.left = 0;
+ bp.skip_left = UnScaleByZoomLower(clip_left, zoom);
+ bp.skip_top = UnScaleByZoomLower(clip_top, zoom);
+
+ x += ScaleByZoom(bp.skip_left, zoom);
+ y += ScaleByZoom(bp.skip_top, zoom);
+
+ bp.dst = dpi->dst_ptr;
+ bp.pitch = dpi->pitch;
+ bp.remap = _colour_remap_ptr;
+
+ assert(sprite->width > 0);
+ assert(sprite->height > 0);
+
+ if (bp.width <= 0) return;
+ if (bp.height <= 0) return;
+
+ y -= ScaleByZoom(dpi->top, zoom);
+ /* Check for top overflow */
+ if (y < 0) {
+ bp.height -= -UnScaleByZoom(y, zoom);
+ if (bp.height <= 0) return;
+ bp.skip_top += -UnScaleByZoom(y, zoom);
+ y = 0;
+ } else {
+ bp.top = UnScaleByZoom(y, zoom);
+ }
+
+ /* Check for bottom overflow */
+ y += ScaleByZoom(bp.height - dpi->height, zoom);
+ if (y > 0) {
+ bp.height -= UnScaleByZoom(y, zoom);
+ if (bp.height <= 0) return;
+ }
+
+ x -= ScaleByZoom(dpi->left, zoom);
+ /* Check for left overflow */
+ if (x < 0) {
+ bp.width -= -UnScaleByZoom(x, zoom);
+ if (bp.width <= 0) return;
+ bp.skip_left += -UnScaleByZoom(x, zoom);
+ x = 0;
+ } else {
+ bp.left = UnScaleByZoom(x, zoom);
+ }
+
+ /* Check for right overflow */
+ x += ScaleByZoom(bp.width - dpi->width, zoom);
+ if (x > 0) {
+ bp.width -= UnScaleByZoom(x, zoom);
+ if (bp.width <= 0) return;
+ }
+
+ assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, zoom));
+ assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, zoom));
+
+ /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
+ if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
+ Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
+ void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
+ void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);
+
+ void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;
+
+ if (topleft <= clicked && clicked <= bottomright) {
+ uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
+ if (offset < (uint)bp.width) {
+ _newgrf_debug_sprite_picker.sprites.Include(sprite_id);
+ }
+ }
+ }
+
+ BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, zoom);
+}
+
void DoPaletteAnimations();
void GfxInitPalettes()
@@ -1785,10 +1913,10 @@ void UpdateCursorSize()
CursorVars *cv = &_cursor;
const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);
- cv->size.y = p->height;
- cv->size.x = p->width;
- cv->offs.x = p->x_offs;
- cv->offs.y = p->y_offs;
+ cv->size.y = UnScaleByZoom(p->height, ZOOM_LVL_GUI);
+ cv->size.x = UnScaleByZoom(p->width, ZOOM_LVL_GUI);
+ cv->offs.x = UnScaleByZoom(p->x_offs, ZOOM_LVL_GUI);
+ cv->offs.y = UnScaleByZoom(p->y_offs, ZOOM_LVL_GUI);
cv->dirty = true;
}