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authorrubidium <rubidium@openttd.org>2009-03-24 21:23:56 +0000
committerrubidium <rubidium@openttd.org>2009-03-24 21:23:56 +0000
commit5c44bb6b63b9b9d9ecd1977079f105a3053aed4a (patch)
treefa84142406d2f0eca3130f08f7315c2a455af1d7 /src/gfx.cpp
parent8cba245791bbdb30cd5e33253cc439bbc540c5be (diff)
downloadopenttd-5c44bb6b63b9b9d9ecd1977079f105a3053aed4a.tar.xz
(svn r15837) -Codechange: support SETX(Y) with RTL text, swap alignment for RTL text.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp126
1 files changed, 99 insertions, 27 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 82214aedf..8d1d3c6a1 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -18,6 +18,7 @@
#include "core/sort_func.hpp"
#include "landscape_type.h"
#include "network/network_func.h"
+#include "core/smallvec_type.hpp"
#include "table/palettes.h"
#include "table/sprites.h"
@@ -394,42 +395,113 @@ static int TruncateString(char *str, int maxw)
*/
static int DrawString(int left, int right, int top, char *str, const char *last, TextColour colour, StringAlignment align, bool underline = false, bool truncate = true)
{
- if (truncate) TruncateString(str, right - left);
- HandleBiDiAndArabicShapes(str, last);
+ /* We need the outer limits of both left/right */
+ int min_left = INT32_MAX;
+ int max_right = INT32_MIN;
+
+ int initial_left = left;
+ int initial_right = right;
+ int initial_top = top;
- int w = GetStringBoundingBox(str).width;
+ if (truncate) TruncateString(str, right - left);
- /* right is the right most position to draw on. In this case we want to do
- * calculations with the width of the string. In comparison right can be
- * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
- * So most +1/-1 additions are to move from lengthof to 'indices'.
+ /*
+ * To support SETX and SETXY properly with RTL languages we have to
+ * calculate the offsets from the right. To do this we need to split
+ * the string and draw the parts separated by SETX(Y).
+ * So here we split
*/
- switch (align) {
- case SA_LEFT:
- /* right + 1 = left + w */
- right = left + w - 1;
- break;
+ static SmallVector<char *, 4> setx_offsets;
+ setx_offsets.Clear();
+ *setx_offsets.Append() = str;
- case SA_CENTER:
- /* The second + 1 is to round to the closest number */
- left = (right + 1 + left - w + 1) / 2;
- /* right + 1 = left + w */
- right = left + w - 1;
- break;
+ char *loc = str;
+ for (;;) {
+ WChar c;
+ /* We cannot use Utf8Consume as we need the location of the SETX(Y) */
+ size_t len = Utf8Decode(&c, loc);
+ if (c == '\0') break;
+ if (c != SCC_SETX && c != SCC_SETXY) {
+ loc += len;
+ continue;
+ }
- case SA_RIGHT:
- left = right + 1 - w;
- break;
+ if (align != SA_LEFT) {
+ DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");
+ align = SA_LEFT;
+ }
- default:
- NOT_REACHED();
+ /* We add the begin of the string, but don't add it twice */
+ if (loc != str) *setx_offsets.Append() = loc;
+
+ /* Skip the SCC_SETX(Y) ... */
+ loc += len;
+ /* ... skip the x coordinate ... */
+ loc++;
+ /* ... and finally the y coordinate if it exists */
+ if (c == SCC_SETXY) loc++;
}
- ReallyDoDrawString(str, left, top, colour, !truncate);
- if (underline) {
- GfxFillRect(left, top + 10, right, top + 10, _string_colourremap[1]);
+
+ /* In case we have a RTL language we swap the alignment. */
+ if (_dynlang.text_dir == TD_RTL && align != SA_CENTER) align = (StringAlignment)(align ^ 2);
+
+ /* Now draw the parts. This is done in the reverse order so we can give the
+ * BiDi algorithm the room to replace characters. It also simplifies
+ * 'ending' the strings. */
+ for (char **iter = setx_offsets.End(); iter-- != setx_offsets.Begin(); ) {
+ char *to_draw = *iter;
+ WChar c;
+ size_t len = Utf8Decode(&c, to_draw);
+ int offset = 0;
+
+ /* Skip the SETX(Y) and set the appropriate offsets. */
+ if (c == SCC_SETX || c == SCC_SETXY) {
+ *to_draw = '\0';
+ to_draw += len;
+ offset = *to_draw++;
+ if (c == SCC_SETXY) top = initial_top + *to_draw++;
+ }
+
+ HandleBiDiAndArabicShapes(to_draw, last);
+ int w = GetStringBoundingBox(to_draw).width;
+
+ /* right is the right most position to draw on. In this case we want to do
+ * calculations with the width of the string. In comparison right can be
+ * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
+ * So most +1/-1 additions are to move from lengthof to 'indices'.
+ */
+ switch (align) {
+ case SA_LEFT:
+ /* right + 1 = left + w */
+ left = initial_left + offset;
+ right = left + w - 1;
+ break;
+
+ case SA_CENTER:
+ /* The second + 1 is to round to the closest number */
+ left = (initial_right + 1 + initial_left - w + 1) / 2;
+ /* right + 1 = left + w */
+ right = left + w - 1;
+ break;
+
+ case SA_RIGHT:
+ left = initial_right + 1 - w - offset;
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+
+ min_left = min(left, min_left);
+ max_right = max(right, max_right);
+
+ ReallyDoDrawString(to_draw, left, top, colour, !truncate);
+ if (underline) {
+ GfxFillRect(left, top + 10, right, top + 10, _string_colourremap[1]);
+ }
}
- return align == SA_RIGHT ? left : right;
+ return align == SA_RIGHT ? min_left : max_right;
}
/**