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author | truelight <truelight@openttd.org> | 2007-06-21 12:36:46 +0000 |
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committer | truelight <truelight@openttd.org> | 2007-06-21 12:36:46 +0000 |
commit | 3fa3d2e3653f351ba071152a4fa8ff19e31aa14f (patch) | |
tree | 32794e63c78972c1d43b56d335b38c6f56fad413 /src/gfx.cpp | |
parent | 3b12e7b6b0a6b71a7b085c60c3b4ac4ffbe1dc44 (diff) | |
download | openttd-3fa3d2e3653f351ba071152a4fa8ff19e31aa14f.tar.xz |
(svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r-- | src/gfx.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index bbf263f68..4cf2820cf 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -836,7 +836,7 @@ void UndrawMouseCursor() if (_cursor.visible) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); _cursor.visible = false; - blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); + blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y); _video_driver->make_dirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y); } } @@ -883,7 +883,7 @@ void DrawMouseCursor() assert(blitter->BufferSize(w, h) < (int)sizeof(_cursor_backup)); /* Make backup of stuff below cursor */ - blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y, _cursor.draw_size.x); + blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup, _cursor.draw_size.x, _cursor.draw_size.y); /* Draw cursor on screen */ _cur_dpi = &_screen; |