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author | frosch <frosch@openttd.org> | 2012-11-14 22:50:35 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-11-14 22:50:35 +0000 |
commit | f5d8ba5d7f90abc72db6c0470da383ecf82da487 (patch) | |
tree | 3dbbbbe18733005c5851251dac62314d871b2b30 /src/genworld_gui.cpp | |
parent | dcfb2af871b76a7b65fb959b2f4ebc2da2f9e4d3 (diff) | |
download | openttd-f5d8ba5d7f90abc72db6c0470da383ecf82da487.tar.xz |
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 36b785b3e..5273f09d9 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -303,22 +303,24 @@ static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, assert_compile(lengthof(_num_inds) == ID_END + 1); -struct GenerateLandscapeWindow : public QueryStringBaseWindow { +struct GenerateLandscapeWindow : public Window { uint widget_id; uint x; uint y; char name[64]; GenenerateLandscapeWindowMode mode; + QueryString seed_editbox; - GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : QueryStringBaseWindow(11) + GenerateLandscapeWindow(const WindowDesc *desc, WindowNumber number = 0) : seed_editbox(11) { this->InitNested(desc, number); this->LowerWidget(_settings_newgame.game_creation.landscape + WID_GL_TEMPERATE); - this->text.Print("%u", _settings_newgame.game_creation.generation_seed); - this->caption = STR_NULL; - this->afilter = CS_NUMERAL; + this->querystrings[WID_GL_RANDOM_EDITBOX] = &this->seed_editbox; + this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed); + this->seed_editbox.caption = STR_NULL; + this->seed_editbox.afilter = CS_NUMERAL; this->mode = (GenenerateLandscapeWindowMode)this->window_number; @@ -547,7 +549,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case WID_GL_RANDOM_BUTTON: // Random seed _settings_newgame.game_creation.generation_seed = InteractiveRandom(); - this->text.Print("%u", _settings_newgame.game_creation.generation_seed); + this->seed_editbox.text.Print("%u", _settings_newgame.game_creation.generation_seed); this->SetDirty(); break; @@ -698,7 +700,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { * As UINT32_MAX is a 'magic' value (use random seed) it * should not be possible to be entered into the input * field; the generate seed button can be used instead. */ - _settings_newgame.game_creation.generation_seed = minu(strtoul(this->text.buf, NULL, 10), UINT32_MAX - 1); + _settings_newgame.game_creation.generation_seed = minu(strtoul(this->seed_editbox.text.buf, NULL, 10), UINT32_MAX - 1); } } |