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authorrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
committerrubidium <rubidium@openttd.org>2008-05-25 19:17:03 +0000
commit4625695653c3c0be16b61b640c206c557af9ec7b (patch)
treed480693e848eb121add7037faa150875d750cc98 /src/genworld_gui.cpp
parent6ea832ec7cbd572c72e96a179bb8c744834ee2e7 (diff)
downloadopenttd-4625695653c3c0be16b61b640c206c557af9ec7b.tar.xz
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp128
1 files changed, 64 insertions, 64 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 114218f57..da2115e24 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -256,7 +256,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
{
this->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE);
- snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
+ snprintf(this->edit_str_buf, sizeof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed);
InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120);
this->caption = STR_NULL;
this->afilter = CS_NUMERAL;
@@ -270,7 +270,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
{
/* You can't select smoothness if not terragenesis */
if (mode == GLWP_GENERATE) {
- this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0);
+ this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC);
@@ -279,10 +279,10 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR);
this->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR);
- this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
- this->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
- this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
- this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
+ this->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
+ this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
+ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC);
+ this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC);
this->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
@@ -298,21 +298,21 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
if (mode == GLWP_GENERATE) {
- this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_patches_newgame.land_generator];
- this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
+ this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
+ this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_opt_newgame.diff.terrain_type];
this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_opt_newgame.diff.quantity_sea_lakes];
- this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_patches_newgame.tgen_smoothness];
+ this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
} else {
- this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_patches_newgame.tree_placer];
- this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_patches_newgame.heightmap_rotation];
+ this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
+ this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
}
/* Set parameters for widget text that requires them. */
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
- SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN
- SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
- SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
+ SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT
+ SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN
+ SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // GLAND_MAPSIZE_Y_PULLDOWN
+ SetDParam(3, _settings_newgame.game_creation.snow_line_height); // GLAND_SNOW_LEVEL_TEXT
this->DrawWidgets();
@@ -321,7 +321,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
if (mode != GLWP_GENERATE) {
char buffer[512];
- if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
+ if (_settings_newgame.game_creation.heightmap_rotation == HM_CLOCKWISE) {
SetDParam(0, this->y);
SetDParam(1, this->x);
} else {
@@ -351,11 +351,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X
- ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN);
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN);
break;
case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y
- ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN);
break;
case GLAND_TOWN_PULLDOWN: // Number of towns
@@ -367,8 +367,8 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_RANDOM_BUTTON: // Random seed
- _patches_newgame.generation_seed = InteractiveRandom();
- snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _patches_newgame.generation_seed);
+ _settings_newgame.game_creation.generation_seed = InteractiveRandom();
+ snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "%u", _settings_newgame.game_creation.generation_seed);
UpdateTextBufferSize(&this->text);
this->SetDirty();
break;
@@ -380,17 +380,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
- if (_patches.town_layout == TL_NO_ROADS) {
+ if (_settings.economy.town_layout == TL_NO_ROADS) {
ShowQuery(
STR_TOWN_LAYOUT_WARNING_CAPTION,
STR_TOWN_LAYOUT_WARNING_MESSAGE,
this,
LandscapeGenerationCallback);
} else if (mode == GLWP_HEIGHTMAP &&
- (this->x * 2 < (1U << _patches_newgame.map_x) ||
- this->x / 2 > (1U << _patches_newgame.map_x) ||
- this->y * 2 < (1U << _patches_newgame.map_y) ||
- this->y / 2 > (1U << _patches_newgame.map_y))) {
+ (this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
+ this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
+ this->y * 2 < (1U << _settings_newgame.game_creation.map_y) ||
+ this->y / 2 > (1U << _settings_newgame.game_creation.map_y))) {
ShowQuery(
STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
@@ -408,14 +408,14 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->HandleButtonClick(widget);
this->SetDirty();
- _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
+ _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case GLAND_START_DATE_TEXT: // Year text
this->widget_id = GLAND_START_DATE_TEXT;
- SetDParam(0, _patches_newgame.starting_year);
+ SetDParam(0, _settings_newgame.game_creation.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
@@ -426,27 +426,27 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->HandleButtonClick(widget);
this->SetDirty();
- _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
+ _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
}
_left_button_clicked = false;
break;
case GLAND_SNOW_LEVEL_TEXT: // Snow line text
this->widget_id = GLAND_SNOW_LEVEL_TEXT;
- SetDParam(0, _patches_newgame.snow_line_height);
+ SetDParam(0, _settings_newgame.game_creation.snow_line_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
case GLAND_TREE_PULLDOWN: // Tree placer
- ShowDropDownMenu(this, _tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
+ ShowDropDownMenu(this, _tree_placer, _settings_newgame.game_creation.tree_placer, GLAND_TREE_PULLDOWN, 0, 0);
break;
case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation
/* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/
if (mode == GLWP_HEIGHTMAP) {
- ShowDropDownMenu(this, _rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
+ ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
} else {
- ShowDropDownMenu(this, _landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
+ ShowDropDownMenu(this, _landscape, _settings_newgame.game_creation.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0);
}
break;
@@ -459,7 +459,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
- ShowDropDownMenu(this, _smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
+ ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
}
}
@@ -478,17 +478,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
* (use random seed) it should not be possible to be
* entered into the input field; the generate seed
* button can be used instead. */
- _patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
+ _settings_newgame.game_creation.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
return state;
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
- case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
- case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
- case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = index; break;
- case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = index; break;
+ case GLAND_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
+ case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
+ case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
+ case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
_opt_newgame.diff.number_towns = index;
@@ -505,9 +505,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_LANDSCAPE_PULLDOWN:
/* case GLAND_HEIGHTMAP_PULLDOWN: */
if (mode == GLWP_HEIGHTMAP) {
- _patches_newgame.heightmap_rotation = index;
+ _settings_newgame.game_creation.heightmap_rotation = index;
} else {
- _patches_newgame.land_generator = index;
+ _settings_newgame.game_creation.land_generator = index;
}
break;
@@ -534,12 +534,12 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
switch (this->widget_id) {
case GLAND_START_DATE_TEXT:
this->InvalidateWidget(GLAND_START_DATE_TEXT);
- _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
+ _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case GLAND_SNOW_LEVEL_TEXT:
this->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT);
- _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
+ _settings_newgame.game_creation.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT);
break;
}
@@ -570,7 +570,7 @@ static void _ShowGenerateLandscape(glwp_modes mode)
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
/* Always give a new seed if not editor */
- if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
+ if (_game_mode != GM_EDITOR) _settings_newgame.game_creation.generation_seed = InteractiveRandom();
if (mode == GLWP_HEIGHTMAP) {
/* If the function returns negative, it means there was a problem loading the heightmap */
@@ -600,8 +600,8 @@ void ShowHeightmapLoad()
void StartScenarioEditor()
{
- if (_patches_newgame.town_layout == TL_NO_ROADS) {
- _patches_newgame.town_layout = TL_ORIGINAL;
+ if (_settings_newgame.economy.town_layout == TL_NO_ROADS) {
+ _settings_newgame.economy.town_layout = TL_ORIGINAL;
}
StartGeneratingLandscape(GLWP_SCENARIO);
@@ -610,7 +610,7 @@ void StartScenarioEditor()
void StartNewGameWithoutGUI(uint seed)
{
/* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
- _patches_newgame.generation_seed = seed;
+ _settings_newgame.game_creation.generation_seed = seed;
StartGeneratingLandscape(GLWP_GENERATE);
}
@@ -649,10 +649,10 @@ struct CreateScenarioWindow : public Window
virtual void OnPaint()
{
- this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR);
- this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR);
- this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0);
- this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT);
+ this->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR);
+ this->SetWidgetDisabledState(CSCEN_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
+ this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _settings_newgame.game_creation.se_flat_world_height <= 0);
+ this->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _settings_newgame.game_creation.se_flat_world_height >= MAX_TILE_HEIGHT);
this->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE);
this->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC);
@@ -660,10 +660,10 @@ struct CreateScenarioWindow : public Window
this->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND);
/* Set parameters for widget text that requires them */
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
- SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
- SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
- SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
+ SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT
+ SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // CSCEN_MAPSIZE_X_PULLDOWN
+ SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN
+ SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT
this->DrawWidgets();
}
@@ -680,11 +680,11 @@ struct CreateScenarioWindow : public Window
break;
case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X
- ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN);
break;
case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y
- ShowDropDownList(this, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
+ ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN);
break;
case CSCEN_EMPTY_WORLD: // Empty world / flat world
@@ -702,14 +702,14 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
- _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
+ _settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
}
_left_button_clicked = false;
break;
case CSCEN_START_DATE_TEXT: // Year text
this->widget_id = CSCEN_START_DATE_TEXT;
- SetDParam(0, _patches_newgame.starting_year);
+ SetDParam(0, _settings_newgame.game_creation.starting_year);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL);
break;
@@ -720,14 +720,14 @@ struct CreateScenarioWindow : public Window
this->HandleButtonClick(widget);
this->SetDirty();
- _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);
}
_left_button_clicked = false;
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT;
- SetDParam(0, _patches_newgame.se_flat_world_height);
+ SetDParam(0, _settings_newgame.game_creation.se_flat_world_height);
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL);
break;
}
@@ -736,8 +736,8 @@ struct CreateScenarioWindow : public Window
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
- case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = index; break;
- case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = index; break;
+ case CSCEN_MAPSIZE_X_PULLDOWN: _settings_newgame.game_creation.map_x = index; break;
+ case CSCEN_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
}
this->SetDirty();
}
@@ -750,12 +750,12 @@ struct CreateScenarioWindow : public Window
switch (this->widget_id) {
case CSCEN_START_DATE_TEXT:
this->InvalidateWidget(CSCEN_START_DATE_TEXT);
- _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
+ _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
break;
case CSCEN_FLAT_LAND_HEIGHT_TEXT:
this->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT);
- _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
+ _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT);
break;
}