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author | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2009-01-12 17:11:45 +0000 |
commit | a3dd7506d377b1434f913bd65c019eed52b64b6e (patch) | |
tree | ced1a262eb143ad6e64ec02f4a4c89835c0c32fd /src/genworld_gui.cpp | |
parent | 9294f9616866b9778c22076c19b5a32b4f85f788 (diff) | |
download | openttd-a3dd7506d377b1434f913bd65c019eed52b64b6e.tar.xz |
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index b7347da42..259c4443b 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -45,6 +45,7 @@ enum glwp_modes { }; extern void SwitchMode(int new_mode); +extern void MakeNewgameSettingsLive(); static inline void SetNewLandscapeType(byte landscape) { @@ -230,7 +231,7 @@ void StartGeneratingLandscape(glwp_modes mode) DeleteAllNonVitalWindows(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ - _settings_game = _settings_newgame; + MakeNewgameSettingsLive(); ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -399,7 +400,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_GENERATE_BUTTON: // Generate - _settings_game = _settings_newgame; + MakeNewgameSettingsLive(); if (_settings_game.economy.town_layout == TL_NO_ROADS) { ShowQuery( |