summaryrefslogtreecommitdiff
path: root/src/genworld_gui.cpp
diff options
context:
space:
mode:
authorYexo <Yexo@openttd.org>2009-01-23 00:18:27 +0000
committerYexo <Yexo@openttd.org>2009-01-23 00:18:27 +0000
commitbd08be44ea9b0d72e4394a35e5a1071cb08afec6 (patch)
tree232792793dda47b4f71a5654badb587cde9fbfc5 /src/genworld_gui.cpp
parent50956b4f7ae2cdb5b8dc52e517c98123a466e666 (diff)
downloadopenttd-bd08be44ea9b0d72e4394a35e5a1071cb08afec6.tar.xz
(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose which edges will be water to 4 pushbuttons (based on patch by planetmaker).
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp107
1 files changed, 73 insertions, 34 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 366f58f26..ba03462c4 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -99,13 +99,23 @@ enum GenerateLandscapeWindowWidgets {
GLAND_WATER_PULLDOWN,
GLAND_SMOOTHNESS_TEXT,
GLAND_SMOOTHNESS_PULLDOWN,
- GLAND_WATER_BORDERS_PULLDOWN,
+
+ GLAND_BORDER_TYPES,
+ GLAND_BORDERS_RANDOM,
+ GLAND_WATER_NW_TEXT,
+ GLAND_WATER_NE_TEXT,
+ GLAND_WATER_SE_TEXT,
+ GLAND_WATER_SW_TEXT,
+ GLAND_WATER_NW,
+ GLAND_WATER_NE,
+ GLAND_WATER_SE,
+ GLAND_WATER_SW,
};
static const Widget _generate_landscape_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 285, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 337, 14, 313, 0x0, STR_NULL},
/* Landscape selection */
{ WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, // GLAND_TEMPERATE
@@ -165,11 +175,20 @@ static const Widget _generate_landscape_widgets[] = {
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 228, 239, 0x0, STR_NULL}, // GLAND_WATER_PULLDOWN
/* Map smoothness */
-{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 247, 257, STR_SMOOTHNESS, STR_NULL}, // GLAND_SMOOTHNESS_TEXT
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 246, 257, 0x0, STR_NULL}, // GLAND_SMOOTHNESS_PULLDOWN
/* Water borders */
-{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_ORANGE, 12, 326, 264, 275, 0x0, STR_NULL}, // GLAND_WATER_BORDERS_PULLDOWN
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 110, 265, 275, STR_BORDER_TYPE, STR_NULL}, // GLAND_BORDER_TYPES
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 114, 231, 264, 275, STR_BORDER_RANDOMIZE, STR_NULL}, // GLAND_BORDERS_RANDOM
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 282, 292, STR_NORTHWEST, STR_NULL}, // GLAND_WATER_NW_TEXT
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 282, 292, STR_NORTHEAST, STR_NULL}, // GLAND_WATER_NE_TEXT
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 294, 304, STR_SOUTHEAST, STR_NULL}, // GLAND_WATER_SE_TEXT
+{ WWT_TEXT, RESIZE_NONE, COLOUR_ORANGE, 12, 95, 294, 304, STR_SOUTHWEST, STR_NULL}, // GLAND_WATER_SW_TEXT
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 280, 291, 0x0, STR_NORTHWEST}, // GLAND_WATER_NW
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 280, 291, 0x0, STR_NORTHEAST}, // GLAND_WATER_NE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 173, 245, 292, 303, 0x0, STR_SOUTHEAST}, // GLAND_WATER_SE
+{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 100, 172, 292, 303, 0x0, STR_SOUTHWEST}, // GLAND_WATER_SW
{ WIDGETS_END},
};
@@ -273,25 +292,6 @@ static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CO
static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
-static const StringID _water_borders[] = {
- STR_CONFIG_PATCHES_WATER_BORDER_NONE,
- STR_CONFIG_PATCHES_WATER_BORDER_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_SE,
- STR_CONFIG_PATCHES_WATER_BORDER_SE_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_SW,
- STR_CONFIG_PATCHES_WATER_BORDER_SW_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_SW_SE,
- STR_CONFIG_PATCHES_WATER_BORDER_SW_SE_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SE_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SW,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_NE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE,
- STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE,
- INVALID_STRING_ID
-};
struct GenerateLandscapeWindow : public QueryStringBaseWindow {
uint widget_id;
@@ -311,6 +311,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->afilter = CS_NUMERAL;
this->mode = (glwp_modes)this->window_number;
+ if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) _settings_newgame.game_creation.water_borders = GB(Random(), 0, 4);
this->FindWindowPlacementAndResize(desc);
}
@@ -320,7 +321,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
/* You can't select smoothness / non-water borders if not terragenesis */
if (mode == GLWP_GENERATE) {
this->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0);
- this->SetWidgetDisabledState(GLAND_WATER_BORDERS_PULLDOWN, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
+ this->SetWidgetDisabledState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges);
+ this->SetWidgetsDisabledState(_settings_newgame.game_creation.land_generator == 0 || !_settings_newgame.construction.freeform_edges || _settings_newgame.game_creation.water_borders == BORDERS_RANDOM,
+ GLAND_WATER_NW, GLAND_WATER_NE, GLAND_WATER_SE, GLAND_WATER_SW, WIDGET_LIST_END);
}
/* Disable snowline if not hilly */
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC);
@@ -339,6 +342,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->SetWidgetLoweredState(GLAND_TROPICAL, _settings_newgame.game_creation.landscape == LT_TROPIC);
this->SetWidgetLoweredState(GLAND_TOYLAND, _settings_newgame.game_creation.landscape == LT_TOYLAND);
+ this->SetWidgetLoweredState(GLAND_BORDERS_RANDOM, _settings_newgame.game_creation.water_borders == BORDERS_RANDOM);
+
+ this->SetWidgetLoweredState(GLAND_WATER_NW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NW));
+ this->SetWidgetLoweredState(GLAND_WATER_NE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_NE));
+ this->SetWidgetLoweredState(GLAND_WATER_SE, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SE));
+ this->SetWidgetLoweredState(GLAND_WATER_SW, HasBit(_settings_newgame.game_creation.water_borders, BORDER_SW));
+
if (_game_mode == GM_EDITOR) {
this->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF;
this->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF;
@@ -348,12 +358,24 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
if (mode == GLWP_GENERATE) {
- this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
- this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
- this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
- this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
- this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
- this->widget[GLAND_WATER_BORDERS_PULLDOWN].data = _settings_newgame.construction.freeform_edges ? _water_borders[_settings_newgame.game_creation.water_borders] : STR_CONFIG_PATCHES_WATER_BORDER_NW_SW_SE_NE;
+ this->widget[GLAND_LANDSCAPE_PULLDOWN].data = _landscape[_settings_newgame.game_creation.land_generator];
+ this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
+ this->widget[GLAND_TERRAIN_PULLDOWN].data = _elevations[_settings_newgame.difficulty.terrain_type];
+ this->widget[GLAND_WATER_PULLDOWN].data = _sea_lakes[_settings_newgame.difficulty.quantity_sea_lakes];
+ this->widget[GLAND_SMOOTHNESS_PULLDOWN].data = _smoothness[_settings_newgame.game_creation.tgen_smoothness];
+ this->widget[GLAND_BORDERS_RANDOM].data = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? STR_BORDER_RANDOMIZE : STR_BORDER_MANUAL;
+
+ if (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) {
+ this->widget[GLAND_WATER_NE].data = STR_BORDER_RANDOM;
+ this->widget[GLAND_WATER_NW].data = STR_BORDER_RANDOM;
+ this->widget[GLAND_WATER_SE].data = STR_BORDER_RANDOM;
+ this->widget[GLAND_WATER_SW].data = STR_BORDER_RANDOM;
+ } else {
+ this->widget[GLAND_WATER_NE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
+ this->widget[GLAND_WATER_NW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_NW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
+ this->widget[GLAND_WATER_SE].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SE) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
+ this->widget[GLAND_WATER_SW].data = HasBit(_settings_newgame.game_creation.water_borders,BORDER_SW) ? STR_BORDER_WATER : STR_BORDER_FREEFORM;
+ }
} else {
this->widget[GLAND_TREE_PULLDOWN].data = _tree_placer[_settings_newgame.game_creation.tree_placer];
this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation];
@@ -509,8 +531,26 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);
break;
- case GLAND_WATER_BORDERS_PULLDOWN: // Water borders
- ShowDropDownMenu(this, _water_borders, _settings_newgame.game_creation.water_borders, GLAND_WATER_BORDERS_PULLDOWN, 0, 0);
+ /* Freetype map borders */
+ case GLAND_WATER_NW:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NW);
+ break;
+
+ case GLAND_WATER_NE:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_NE);
+ break;
+
+ case GLAND_WATER_SE:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SE);
+ break;
+
+ case GLAND_WATER_SW:
+ _settings_newgame.game_creation.water_borders = ToggleBit(_settings_newgame.game_creation.water_borders, BORDER_SW);
+ break;
+
+ case GLAND_BORDERS_RANDOM:
+ _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BORDERS_RANDOM) ? 0 : BORDERS_RANDOM;
+ this->SetDirty();
break;
}
}
@@ -540,7 +580,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_MAPSIZE_Y_PULLDOWN: _settings_newgame.game_creation.map_y = index; break;
case GLAND_TREE_PULLDOWN: _settings_newgame.game_creation.tree_placer = index; break;
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
- case GLAND_WATER_BORDERS_PULLDOWN: _settings_newgame.game_creation.water_borders = index; break;
case GLAND_TOWN_PULLDOWN:
_settings_newgame.difficulty.number_towns = index;
@@ -601,7 +640,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
};
static const WindowDesc _generate_landscape_desc = {
- WDP_CENTER, WDP_CENTER, 338, 286, 338, 286,
+ WDP_CENTER, WDP_CENTER, 338, 313, 338, 313,
WC_GENERATE_LANDSCAPE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_generate_landscape_widgets,