diff options
author | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-02-08 12:25:13 +0000 |
commit | 283b3d16abc76f722f96d74ca92423a85ebdbf23 (patch) | |
tree | 5b7c7c6ed12ff58167007d93a309a4a340ebdf6b /src/genworld_gui.cpp | |
parent | 9eee0a6a81fa4c7ff9c442c3f72c509d96d725c9 (diff) | |
download | openttd-283b3d16abc76f722f96d74ca92423a85ebdbf23.tar.xz |
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index b242de56d..19caa4ebc 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -281,10 +281,10 @@ static DropDownList *BuildMapsizeDropDown() static const StringID _elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; static const StringID _sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; -static const StringID _smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; -static const StringID _tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; -static const StringID _rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; -static const StringID _landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; +static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; +static const StringID _tree_placer[] = {STR_CONFIG_SETTING_TREE_PLACER_NONE, STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL, STR_CONFIG_SETTING_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; +static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; +static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; static const StringID _num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; @@ -471,7 +471,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_START_DATE_TEXT: // Year text this->widget_id = GLAND_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); break; case GLAND_SNOW_LEVEL_DOWN: @@ -489,7 +489,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_SNOW_LEVEL_TEXT: // Snow line text this->widget_id = GLAND_SNOW_LEVEL_TEXT; SetDParam(0, _settings_newgame.game_creation.snow_line_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_CONFIG_SETTING_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); break; case GLAND_TREE_PULLDOWN: // Tree placer @@ -570,13 +570,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_TOWN_PULLDOWN: _settings_newgame.difficulty.number_towns = index; if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - IConsoleSetPatchSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns); + IConsoleSetSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns); break; case GLAND_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.number_industries = index; if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - IConsoleSetPatchSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries); + IConsoleSetSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries); break; case GLAND_LANDSCAPE_PULLDOWN: @@ -591,13 +591,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { case GLAND_TERRAIN_PULLDOWN: _settings_newgame.difficulty.terrain_type = index; if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - IConsoleSetPatchSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type); + IConsoleSetSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type); break; case GLAND_WATER_PULLDOWN: _settings_newgame.difficulty.quantity_sea_lakes = index; if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - IConsoleSetPatchSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes); + IConsoleSetSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes); break; } this->SetDirty(); @@ -783,7 +783,7 @@ struct CreateScenarioWindow : public Window case CSCEN_START_DATE_TEXT: // Year text this->widget_id = CSCEN_START_DATE_TEXT; SetDParam(0, _settings_newgame.game_creation.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_CONFIG_SETTING_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, this, CS_NUMERAL, QSF_NONE); break; case CSCEN_FLAT_LAND_HEIGHT_DOWN: @@ -801,7 +801,7 @@ struct CreateScenarioWindow : public Window case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text this->widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; SetDParam(0, _settings_newgame.game_creation.se_flat_world_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); + ShowQueryString(STR_CONFIG_SETTING_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, this, CS_NUMERAL, QSF_NONE); break; } } |