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authoryexo <yexo@openttd.org>2009-02-21 02:34:53 +0000
committeryexo <yexo@openttd.org>2009-02-21 02:34:53 +0000
commitc3c549f73105b88cf728744587821721a9e45c0f (patch)
treef078747297abae0d4c76406a0b8e0d6b37a2a9c5 /src/genworld_gui.cpp
parent13bc604fde0f4d3f3620809507cfe045c1b96b4b (diff)
downloadopenttd-c3c549f73105b88cf728744587821721a9e45c0f.tar.xz
(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index 10d1b97df..525e625e9 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -571,15 +571,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case GLAND_SMOOTHNESS_PULLDOWN: _settings_newgame.game_creation.tgen_smoothness = index; break;
case GLAND_TOWN_PULLDOWN:
- _settings_newgame.difficulty.number_towns = index;
- if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- IConsoleSetSetting("difficulty.number_towns", _settings_newgame.difficulty.number_towns);
+ IConsoleSetSetting("difficulty.number_towns", index);
break;
case GLAND_INDUSTRY_PULLDOWN:
- _settings_newgame.difficulty.number_industries = index;
- if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- IConsoleSetSetting("difficulty.number_industries", _settings_newgame.difficulty.number_industries);
+ IConsoleSetSetting("difficulty.number_industries", index);
break;
case GLAND_LANDSCAPE_PULLDOWN:
@@ -592,15 +588,11 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_TERRAIN_PULLDOWN:
- _settings_newgame.difficulty.terrain_type = index;
- if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- IConsoleSetSetting("difficulty.terrain_type", _settings_newgame.difficulty.terrain_type);
+ IConsoleSetSetting("difficulty.terrain_type", index);
break;
case GLAND_WATER_PULLDOWN:
- _settings_newgame.difficulty.quantity_sea_lakes = index;
- if (_settings_newgame.difficulty.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- IConsoleSetSetting("difficulty.quantity_sea_lakes", _settings_newgame.difficulty.quantity_sea_lakes);
+ IConsoleSetSetting("difficulty.quantity_sea_lakes", index);
break;
}
this->SetDirty();