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authorbelugas <belugas@openttd.org>2007-12-08 03:10:50 +0000
committerbelugas <belugas@openttd.org>2007-12-08 03:10:50 +0000
commit73c58d8a409d7e5f3dbb864be893a1c0b34defd6 (patch)
tree4035aa66fcd85e5b6485927f6941345900ada009 /src/genworld_gui.cpp
parentb23f824f1848186dd37ee7616a1df58b439b5315 (diff)
downloadopenttd-73c58d8a409d7e5f3dbb864be893a1c0b34defd6.tar.xz
(svn r11596) -Codechange: Use the Window member HandleButtonClick and remove its now useless counterpart function
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index a65cf90fc..82f263705 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -384,7 +384,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case GLAND_START_DATE_DOWN: case GLAND_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
+ w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
@@ -399,7 +399,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
case GLAND_SNOW_LEVEL_DOWN: case GLAND_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
+ w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT);
@@ -654,7 +654,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
case CSCEN_START_DATE_DOWN: case CSCEN_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
+ w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
@@ -669,7 +669,7 @@ static void CreateScenarioWndProc(Window *w, WindowEvent *e)
case CSCEN_FLAT_LAND_HEIGHT_DOWN: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
+ w->HandleButtonClick(e->we.click.widget);
SetWindowDirty(w);
_patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT);