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authorterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
committerterkhen <terkhen@openttd.org>2010-11-04 18:34:37 +0000
commit725cf7d8bb1604ce4c14d3f44ba3f64872b70768 (patch)
tree46e566014a436c8e44cbb34ab369be099c20d3da /src/genworld_gui.cpp
parentab9279b5a0e924fc3979c42fd11a04ea48f73124 (diff)
downloadopenttd-725cf7d8bb1604ce4c14d3f44ba3f64872b70768.tar.xz
(svn r21080) -Fix: Do not allow to use a custom water level with the original map generator.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index b720aac57..f28306c2a 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -459,6 +459,13 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this->SetWidgetDisabledState(GLAND_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
this->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC);
+
+ /* Do not allow a custom sea level with the original land generator. */
+ if (_settings_newgame.game_creation.land_generator == 0 &&
+ _settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
+ _settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
+ }
+
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
@@ -658,9 +665,15 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0);
break;
- case GLAND_WATER_PULLDOWN: // Water quantity
- ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0);
+ case GLAND_WATER_PULLDOWN: { // Water quantity
+ uint32 hidden_mask = 0;
+ /* Disable custom water level when the original map generator is active. */
+ if (_settings_newgame.game_creation.land_generator == 0) {
+ SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
+ }
+ ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, hidden_mask);
break;
+ }
case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0);