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author | belugas <belugas@openttd.org> | 2007-12-06 15:58:39 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-12-06 15:58:39 +0000 |
commit | 6c70cf2d82cac252b9e48d53e70aaeb15f7b9ad6 (patch) | |
tree | d4681689d02a94b5e02cee2582442148b9d596e6 /src/genworld_gui.cpp | |
parent | 7edf28529dad8d0619d10c27a480eeca7a896321 (diff) | |
download | openttd-6c70cf2d82cac252b9e48d53e70aaeb15f7b9ad6.tar.xz |
(svn r11579) -Revert(r11578): some cases of key propagation are not handled correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index f5088cd27..4da42dab7 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -512,7 +512,7 @@ static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) static const WindowDesc _generate_landscape_desc = { WDP_CENTER, WDP_CENTER, 338, 268, 338, 268, WC_GENERATE_LANDSCAPE, WC_NONE, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_TEXTENTRY, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _generate_landscape_widgets, GenerateLandscapeWndProc, }; @@ -520,7 +520,7 @@ static const WindowDesc _generate_landscape_desc = { static const WindowDesc _heightmap_load_desc = { WDP_CENTER, WDP_CENTER, 338, 236, 338, 236, WC_GENERATE_LANDSCAPE, WC_NONE, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_TEXTENTRY, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _heightmap_load_widgets, GenerateLandscapeWndProc, }; @@ -745,7 +745,7 @@ static const Widget _create_scenario_widgets[] = { static const WindowDesc _create_scenario_desc = { WDP_CENTER, WDP_CENTER, 338, 170, 338, 170, WC_GENERATE_LANDSCAPE, WC_NONE, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_TEXTENTRY, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, _create_scenario_widgets, CreateScenarioWndProc, }; |