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authoralberth <alberth@openttd.org>2011-02-06 18:26:50 +0000
committeralberth <alberth@openttd.org>2011-02-06 18:26:50 +0000
commit4364cec392d1352406906a551e3ffa3f72da61ba (patch)
tree086ec0e028aaec75c92364dd1abd492d01672294 /src/genworld_gui.cpp
parentd84502c4327343ce2f25bca77febd5eca68cdf6c (diff)
downloadopenttd-4364cec392d1352406906a551e3ffa3f72da61ba.tar.xz
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r--src/genworld_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp
index a62c2e4f5..e8d983fd1 100644
--- a/src/genworld_gui.cpp
+++ b/src/genworld_gui.cpp
@@ -390,7 +390,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
}
break;
- case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.number_industries]); break;
+ case GLAND_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_DISASTERS_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case GLAND_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case GLAND_TREE_PULLDOWN: SetDParam(0, _tree_placer[_settings_newgame.game_creation.tree_placer]); break;
case GLAND_TERRAIN_PULLDOWN: SetDParam(0, _elevations[_settings_newgame.difficulty.terrain_type]); break;
@@ -586,7 +586,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN: // Number of industries
- ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0);
+ ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, GLAND_INDUSTRY_PULLDOWN, 0, 0);
break;
case GLAND_RANDOM_BUTTON: // Random seed
@@ -761,7 +761,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_INDUSTRY_PULLDOWN:
- IConsoleSetSetting("difficulty.number_industries", index);
+ IConsoleSetSetting("difficulty.industry_density", index);
break;
case GLAND_TERRAIN_PULLDOWN: {