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author | smatz <smatz@openttd.org> | 2009-02-04 22:52:34 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-02-04 22:52:34 +0000 |
commit | df2a387fc3869ffd5d03181665591d954edcc0ee (patch) | |
tree | 83d96f68ddaeded3b1dba2387c418b51fee47623 /src/genworld.cpp | |
parent | 47516b31a73f255b7f1773febbcbd815cd31c324 (diff) | |
download | openttd-df2a387fc3869ffd5d03181665591d954edcc0ee.tar.xz |
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
Diffstat (limited to 'src/genworld.cpp')
-rw-r--r-- | src/genworld.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index cf50e8eb3..710552eff 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -26,13 +26,13 @@ #include "saveload/saveload.h" #include "void_map.h" #include "settings_type.h" +#include "town.h" #include "table/sprites.h" void GenerateClearTile(); void GenerateIndustries(); void GenerateUnmovables(); -bool GenerateTowns(); void GenerateTrees(); void StartupEconomy(); @@ -121,7 +121,7 @@ static void _GenerateWorld(void *arg) /* only generate towns, tree and industries in newgame mode. */ if (_game_mode != GM_EDITOR) { - GenerateTowns(); + GenerateTowns(_settings_game.economy.town_layout); GenerateIndustries(); GenerateUnmovables(); GenerateTrees(); |