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author | rubidium42 <rubidium@openttd.org> | 2021-06-12 09:10:17 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-06-13 12:45:45 +0200 |
commit | 55a11710a6c0f7942f3947711f2050c34782c39d (patch) | |
tree | 491b3009324e623236977614e91371a0ea4abac7 /src/genworld.cpp | |
parent | a99ac62c1ab816ee48cac85fdf834f9fdc599cb1 (diff) | |
download | openttd-55a11710a6c0f7942f3947711f2050c34782c39d.tar.xz |
Codechange: convert printf DEBUG statements to fmt Debug statements
Diffstat (limited to 'src/genworld.cpp')
-rw-r--r-- | src/genworld.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp index 5ed83d5aa..587d100b5 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -91,7 +91,7 @@ static void _GenerateWorld() try { _generating_world = true; - if (_network_dedicated) DEBUG(net, 3, "Generating map, please wait..."); + if (_network_dedicated) Debug(net, 3, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); _random.SetSeed(_settings_game.game_creation.generation_seed); @@ -188,8 +188,8 @@ static void _GenerateWorld() ShowNewGRFError(); - if (_network_dedicated) DEBUG(net, 3, "Map generated, starting game"); - DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed); + if (_network_dedicated) Debug(net, 3, "Map generated, starting game"); + Debug(desync, 1, "new_map: {:08x}", _settings_game.game_creation.generation_seed); if (_debug_desync_level > 0) { char name[MAX_PATH]; @@ -204,7 +204,7 @@ static void _GenerateWorld() if (_network_dedicated) { /* Exit the game to prevent a return to main menu. */ - DEBUG(net, 0, "Generating map failed; closing server"); + Debug(net, 0, "Generating map failed; closing server"); _exit_game = true; } else { SwitchToMode(_switch_mode); |