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authorPatric Stout <truebrain@openttd.org>2021-06-12 17:12:35 +0200
committerPatric Stout <github@truebrain.nl>2021-06-15 19:36:15 +0200
commit4c4b55ecbdb6206afef7f20d905de2f2a343959a (patch)
tree3026e60419708cb77d77ce3ddeba2d7decbe84a1 /src/gamelog_internal.h
parent88edfd4ef16bedd98a07a2142e693ab50fbdcef2 (diff)
downloadopenttd-4c4b55ecbdb6206afef7f20d905de2f2a343959a.tar.xz
Change: rework GLOG chunk to be more like the rest
Basically it is very similar to Vehicles, where there first is a type field, followed by data of that type. So this commit makes it looks like how Vehicles solved that. This removes a lot of custom "keeping track of length" stuff.
Diffstat (limited to 'src/gamelog_internal.h')
-rw-r--r--src/gamelog_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gamelog_internal.h b/src/gamelog_internal.h
index 2b5c6ed0a..fb7c88e48 100644
--- a/src/gamelog_internal.h
+++ b/src/gamelog_internal.h
@@ -13,7 +13,7 @@
#include "gamelog.h"
/** Type of logged change */
-enum GamelogChangeType {
+enum GamelogChangeType : uint8 {
GLCT_MODE, ///< Scenario editor x Game, different landscape
GLCT_REVISION, ///< Changed game revision string
GLCT_OLDVER, ///< Loaded from savegame without logged data