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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-02-04 01:26:55 +0100 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-02-23 14:29:07 +0100 |
commit | 7e1e2756d4fdbd9c2fb3508b4213de8dc855f21c (patch) | |
tree | 15e4f7b212bafdd3e83653aca1a465a5f6f4461b /src/game | |
parent | 4adb91202d7c0118b52daeab2c4e6b040b30e4a9 (diff) | |
download | openttd-7e1e2756d4fdbd9c2fb3508b4213de8dc855f21c.tar.xz |
Add: Show performance of AI and GS in framerate window
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/game_core.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/game/game_core.cpp b/src/game/game_core.cpp index 2f95e2622..10b079bee 100644 --- a/src/game/game_core.cpp +++ b/src/game/game_core.cpp @@ -15,6 +15,7 @@ #include "../company_func.h" #include "../network/network.h" #include "../window_func.h" +#include "../framerate_type.h" #include "game.hpp" #include "game_scanner.hpp" #include "game_config.hpp" @@ -31,8 +32,16 @@ /* static */ void Game::GameLoop() { - if (_networking && !_network_server) return; - if (Game::instance == NULL) return; + if (_networking && !_network_server) { + PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT); + return; + } + if (Game::instance == NULL) { + PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT); + return; + } + + PerformanceMeasurer framerate(PFE_GAMESCRIPT); Game::frame_counter++; |