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author | Patric Stout <truebrain@openttd.org> | 2021-06-11 15:05:58 +0200 |
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committer | Patric Stout <github@truebrain.nl> | 2021-06-15 16:45:04 +0200 |
commit | 75e7451151ea9ab1ed18cd04b1229f68b7d3dcf5 (patch) | |
tree | 9684b71717d67741ed69da3706ac74747f0ab5aa /src/game | |
parent | a146bcfe93a6c913781cfe471166359e744195d7 (diff) | |
download | openttd-75e7451151ea9ab1ed18cd04b1229f68b7d3dcf5.tar.xz |
Change: indicate in the savegame if a SL_STRUCT contains any data
This helps external tooling to understand if a SL_STRUCT should
be skipped when reading. Basically, this transforms an SL_STRUCT
into a SL_STRUCTLIST with either 0 or 1 length.
Diffstat (limited to 'src/game')
0 files changed, 0 insertions, 0 deletions