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authorPatric Stout <truebrain@openttd.org>2021-03-25 23:51:37 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitd0ed656fd117d69410fa4691f80f8ceeb3d90496 (patch)
treef07e1a133274eb65e579601ae0e504e3c4d7cc55 /src/game/game_text.cpp
parent13a52644381b5b4f2f7122d81fee9fb95cc5337a (diff)
downloadopenttd-d0ed656fd117d69410fa4691f80f8ceeb3d90496.tar.xz
Change: scale heightmaps we export to highest peak and inform the user of this value
Before this commit, it scaled to map-height-limit. Recently this could also be set to "auto", meaning players don't really know or care about this value. This also means that if a player exported a heightmap and wanted to import it again, looking like the exact same map, he did not know what value for "highest peak" to use.
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