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author | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-09-07 19:16:31 +0200 |
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committer | Niels Martin Hansen <nielsm@indvikleren.dk> | 2019-09-07 19:38:13 +0200 |
commit | 0549a81c30be09529ab8a1f9acb4e435100c7c26 (patch) | |
tree | f1eb30d8d6f392ce6432432c86317ff90f47654e /src/game/game_scanner.cpp | |
parent | b3fd7879596defeb6af78acb4ea45e4418821bdf (diff) | |
download | openttd-0549a81c30be09529ab8a1f9acb4e435100c7c26.tar.xz |
Fix b3fd7879: Ignore command flags when verifying script commands
Multiplayer games has the server add some flags to the cmd value during the handling.
These flags should not be included in the verification, mask them out. Without this
masking out, scripts tend to die when executing their first command in multiplayer.
Diffstat (limited to 'src/game/game_scanner.cpp')
0 files changed, 0 insertions, 0 deletions