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authortruebrain <truebrain@openttd.org>2011-12-19 20:50:54 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:50:54 +0000
commit12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4 (patch)
tree7569f15cf65bf42fc1b4fff16a66cba8d0648299 /src/game/game_instance.cpp
parent5cda1d7c90f7ac2a1d8a851edbe426f07a032946 (diff)
downloadopenttd-12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4.tar.xz
(svn r23604) -Add: initial support for GameScripts
Diffstat (limited to 'src/game/game_instance.cpp')
-rw-r--r--src/game/game_instance.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_instance.cpp Implementation of GameInstance. */
+
+#include "../stdafx.h"
+#include "../debug.h"
+#include "../saveload/saveload.h"
+
+#include "../script/squirrel_class.hpp"
+
+#include "../script/script_storage.hpp"
+#include "game_instance.hpp"
+#include "game.hpp"
+
+/* Convert all Game related classes to Squirrel data.
+ * Note: this line is a marker in squirrel_export.sh. Do not change! */
+#include "../script/api/game/game_accounting.hpp.sq"
+#include "../script/api/game/game_controller.hpp.sq"
+#include "../script/api/game/game_error.hpp.sq"
+#include "../script/api/game/game_event.hpp.sq"
+#include "../script/api/game/game_execmode.hpp.sq"
+#include "../script/api/game/game_list.hpp.sq"
+#include "../script/api/game/game_log.hpp.sq"
+#include "../script/api/game/game_testmode.hpp.sq"
+
+
+GameInstance::GameInstance() :
+ ScriptInstance("GS")
+{}
+
+void GameInstance::Initialize()
+{
+ /* Register the GameController */
+ SQGSController_Register(this->engine);
+
+ ScriptInstance::Initialize("test/main.nut", "TestGame");
+}
+
+void GameInstance::RegisterAPI()
+{
+ ScriptInstance::RegisterAPI();
+
+/* Register all classes */
+ SQGSList_Register(this->engine);
+ SQGSAccounting_Register(this->engine);
+ SQGSError_Register(this->engine);
+ SQGSEvent_Register(this->engine);
+ SQGSEventController_Register(this->engine);
+ SQGSExecMode_Register(this->engine);
+ SQGSLog_Register(this->engine);
+ SQGSTestMode_Register(this->engine);
+
+}
+
+int GameInstance::GetSetting(const char *name)
+{
+ return NULL;
+}
+
+ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
+{
+ /* 'import' is not supported with GameScripts */
+ return NULL;
+}
+
+/**
+ * DoCommand callback function for all commands executed by Game Scripts.
+ * @param result The result of the command.
+ * @param tile The tile on which the command was executed.
+ * @param p1 p1 as given to DoCommandPInternal.
+ * @param p2 p2 as given to DoCommandPInternal.
+ */
+void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
+{
+ Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
+ Game::GetGameInstance()->Continue();
+}
+
+CommandCallback *GameInstance::GetDoCommandCallback()
+{
+ return &CcGame;
+}