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authortruebrain <truebrain@openttd.org>2011-12-19 20:55:56 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:55:56 +0000
commitc99950c21537f9c890e4eac6d077c0ec6f31b7aa (patch)
treec130b8aa9cf12c7c3a1c9ef014bb35df3f53035f /src/game/game_config.hpp
parentb4f832f29f44dcd48e8f0806d47ce78b1963d639 (diff)
downloadopenttd-c99950c21537f9c890e4eac6d077c0ec6f31b7aa.tar.xz
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
Diffstat (limited to 'src/game/game_config.hpp')
-rw-r--r--src/game/game_config.hpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/game/game_config.hpp b/src/game/game_config.hpp
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+++ b/src/game/game_config.hpp
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_config.hpp GameConfig stores the configuration settings of every Game. */
+
+#ifndef GAME_CONFIG_HPP
+#define GAME_CONFIG_HPP
+
+#include "../script/script_config.hpp"
+
+class GameConfig : public ScriptConfig {
+public:
+ /**
+ * Get the config of a company.
+ */
+ static GameConfig *GetConfig(ScriptSettingSource source = SSS_DEFAULT);
+
+ GameConfig() :
+ ScriptConfig()
+ {}
+
+ GameConfig(const GameConfig *config) :
+ ScriptConfig(config)
+ {}
+
+ class GameInfo *GetInfo() const;
+
+ /**
+ * When ever the Game Scanner is reloaded, all infos become invalid. This
+ * function tells GameConfig about this.
+ * @param force_exact_match If true try to find the exact same version
+ * as specified. If false any version is ok.
+ * @return \c true if the reset was successful, \c false if the Game was no longer
+ * found.
+ */
+ bool ResetInfo(bool force_exact_match);
+
+protected:
+ /* virtual */ ScriptInfo *FindInfo(const char *name, int version, bool force_exact_match);
+};
+
+#endif /* GAME_CONFIG_HPP */