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authortruebrain <truebrain@openttd.org>2011-12-19 20:55:56 +0000
committertruebrain <truebrain@openttd.org>2011-12-19 20:55:56 +0000
commitc99950c21537f9c890e4eac6d077c0ec6f31b7aa (patch)
treec130b8aa9cf12c7c3a1c9ef014bb35df3f53035f /src/game/game_config.cpp
parentb4f832f29f44dcd48e8f0806d47ce78b1963d639 (diff)
downloadopenttd-c99950c21537f9c890e4eac6d077c0ec6f31b7aa.tar.xz
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
Diffstat (limited to 'src/game/game_config.cpp')
-rw-r--r--src/game/game_config.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/game_config.cpp b/src/game/game_config.cpp
new file mode 100644
index 000000000..cb12f68b8
--- /dev/null
+++ b/src/game/game_config.cpp
@@ -0,0 +1,45 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file game_config.cpp Implementation of GameConfig. */
+
+#include "../stdafx.h"
+#include "../settings_type.h"
+#include "../core/random_func.hpp"
+#include "game.hpp"
+#include "game_config.hpp"
+#include "game_info.hpp"
+
+/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source)
+{
+ GameConfig **config;
+ if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) {
+ config = &_settings_newgame.game_config;
+ } else {
+ config = &_settings_game.game_config;
+ }
+ if (*config == NULL) *config = new GameConfig();
+ return *config;
+}
+
+class GameInfo *GameConfig::GetInfo() const
+{
+ return static_cast<class GameInfo *>(ScriptConfig::GetInfo());
+}
+
+ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match)
+{
+ return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match));
+}
+
+bool GameConfig::ResetInfo(bool force_exact_match)
+{
+ this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
+ return this->info != NULL;
+}