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author | truebrain <truebrain@openttd.org> | 2011-12-19 20:55:56 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:55:56 +0000 |
commit | c99950c21537f9c890e4eac6d077c0ec6f31b7aa (patch) | |
tree | c130b8aa9cf12c7c3a1c9ef014bb35df3f53035f /src/game/game_config.cpp | |
parent | b4f832f29f44dcd48e8f0806d47ce78b1963d639 (diff) | |
download | openttd-c99950c21537f9c890e4eac6d077c0ec6f31b7aa.tar.xz |
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
Diffstat (limited to 'src/game/game_config.cpp')
-rw-r--r-- | src/game/game_config.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/game_config.cpp b/src/game/game_config.cpp new file mode 100644 index 000000000..cb12f68b8 --- /dev/null +++ b/src/game/game_config.cpp @@ -0,0 +1,45 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file game_config.cpp Implementation of GameConfig. */ + +#include "../stdafx.h" +#include "../settings_type.h" +#include "../core/random_func.hpp" +#include "game.hpp" +#include "game_config.hpp" +#include "game_info.hpp" + +/* static */ GameConfig *GameConfig::GetConfig(ScriptSettingSource source) +{ + GameConfig **config; + if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) { + config = &_settings_newgame.game_config; + } else { + config = &_settings_game.game_config; + } + if (*config == NULL) *config = new GameConfig(); + return *config; +} + +class GameInfo *GameConfig::GetInfo() const +{ + return static_cast<class GameInfo *>(ScriptConfig::GetInfo()); +} + +ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact_match) +{ + return static_cast<ScriptInfo *>(Game::FindInfo(name, version, force_exact_match)); +} + +bool GameConfig::ResetInfo(bool force_exact_match) +{ + this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match); + return this->info != NULL; +} |