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authorHenry Wilson <m3henry@googlemail.com>2019-04-10 22:07:06 +0100
committerMichael Lutz <michi@icosahedron.de>2019-04-10 23:22:20 +0200
commit7c8e7c6b6e16d4a26259a676db32d8776b99817e (patch)
tree99f134b7e66367cf11e10bc5061896eab4a3264f /src/game/game_config.cpp
parent3b4f224c0bc50e7248050d4bcbb6d83fd510c1cc (diff)
downloadopenttd-7c8e7c6b6e16d4a26259a676db32d8776b99817e.tar.xz
Codechange: Use null pointer literal instead of the NULL macro
Diffstat (limited to 'src/game/game_config.cpp')
-rw-r--r--src/game/game_config.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/game_config.cpp b/src/game/game_config.cpp
index 50cd5da4e..f96985ef7 100644
--- a/src/game/game_config.cpp
+++ b/src/game/game_config.cpp
@@ -25,7 +25,7 @@
} else {
config = &_settings_game.game_config;
}
- if (*config == NULL) *config = new GameConfig();
+ if (*config == nullptr) *config = new GameConfig();
return *config;
}
@@ -42,5 +42,5 @@ ScriptInfo *GameConfig::FindInfo(const char *name, int version, bool force_exact
bool GameConfig::ResetInfo(bool force_exact_match)
{
this->info = (ScriptInfo *)Game::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match);
- return this->info != NULL;
+ return this->info != nullptr;
}