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authorzuu <zuu@openttd.org>2012-09-21 19:58:18 +0000
committerzuu <zuu@openttd.org>2012-09-21 19:58:18 +0000
commitf3f4c562ff0625df99782af09725391d0f1c0a8a (patch)
tree6c456062b1bf0217a16fc19e4e21f9d505baabec /src/game/game.hpp
parent2e1936b11cfb64f08b43e454a402b6ada276a67a (diff)
downloadopenttd-f3f4c562ff0625df99782af09725391d0f1c0a8a.tar.xz
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r--src/game/game.hpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 0347758e4..66a155bd5 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -47,6 +47,26 @@ public:
static void Uninitialize(bool keepConfig);
/**
+ * Suspends the Game Script and then pause the execution of the script. The
+ * script will not be resumed from its suspended state until the script
+ * has been unpaused.
+ */
+ static void Pause();
+
+ /**
+ * Resume execution of the Game Script. This function will not actually execute
+ * the script, but set a flag so that the script is executed my the usual
+ * mechanism that executes the script.
+ */
+ static void Unpause();
+
+ /**
+ * Checks if the Game Script is paused.
+ * @return true if the Game Script is paused, otherwise false.
+ */
+ static bool IsPaused();
+
+ /**
* Queue a new event for a Game Script.
*/
static void NewEvent(class ScriptEvent *event);