diff options
author | truebrain <truebrain@openttd.org> | 2011-12-19 20:50:54 +0000 |
---|---|---|
committer | truebrain <truebrain@openttd.org> | 2011-12-19 20:50:54 +0000 |
commit | 12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4 (patch) | |
tree | 7569f15cf65bf42fc1b4fff16a66cba8d0648299 /src/game/game.hpp | |
parent | 5cda1d7c90f7ac2a1d8a851edbe426f07a032946 (diff) | |
download | openttd-12aa5b6a583aa7ca9092ec6c77e7b12677cdd6a4.tar.xz |
(svn r23604) -Add: initial support for GameScripts
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp new file mode 100644 index 000000000..de9e8213c --- /dev/null +++ b/src/game/game.hpp @@ -0,0 +1,45 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file game.hpp Base functions for all Games. */ + +#ifndef GAME_HPP +#define GAME_HPP + +/** + * Main Game class. Contains all functions needed to start, stop, save and load Game Scripts. + */ +class Game { +public: + /** + * Called every game-tick to let Game do something. + */ + static void GameLoop(); + + /** + * Initialize the Game system. + */ + static void Initialize(); + + /** + * Uninitialize the Game system. + */ + static void Uninitialize(); + + /** + * Get the current GameScript instance. + */ + static class GameInstance *GetGameInstance() { return Game::instance; } + +private: + static uint frame_counter; ///< Tick counter for the Game code. + static class GameInstance *instance; ///< Instance to the current active Game. +}; + +#endif /* GAME_HPP */ |