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authorrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
committerrubidium <rubidium@openttd.org>2007-10-19 22:46:55 +0000
commit95f2181a1dbd2ac1276bf3e044d6d9161b96ed50 (patch)
tree94325422edf35b6645a697ffa3bfd15ed090bf01 /src/functions.h
parent9371ac13078df51aa920ecaa99485b0b4081513a (diff)
downloadopenttd-95f2181a1dbd2ac1276bf3e044d6d9161b96ed50.tar.xz
(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Diffstat (limited to 'src/functions.h')
-rw-r--r--src/functions.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/functions.h b/src/functions.h
index f6df7a988..4ba233d4d 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -132,7 +132,6 @@ bool ScrollWindowTo(int x, int y, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
bool ScrollMainWindowTo(int x, int y, bool instant = false);
-bool EnsureNoVehicle(TileIndex tile);
bool EnsureNoVehicleOnGround(TileIndex tile);
/**