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authorrubidium <rubidium@openttd.org>2007-11-24 08:45:04 +0000
committerrubidium <rubidium@openttd.org>2007-11-24 08:45:04 +0000
commitea072322fa099509b5e8aeb1d9c8be9f857dd972 (patch)
treecf761cfea846d41d39350cafe88182e83c852d93 /src/functions.h
parentc8add525041eaf50020a12ce13fd63d86b6d26b8 (diff)
downloadopenttd-ea072322fa099509b5e8aeb1d9c8be9f857dd972.tar.xz
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
Diffstat (limited to 'src/functions.h')
-rw-r--r--src/functions.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/functions.h b/src/functions.h
index 191ad7708..461f89335 100644
--- a/src/functions.h
+++ b/src/functions.h
@@ -17,10 +17,6 @@ void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
-/* water_land.cpp */
-void DrawShipDepotSprite(int x, int y, int image);
-void TileLoop_Water(TileIndex tile);
-
/* players.cpp */
bool CheckPlayerHasMoney(CommandCost cost);
void SubtractMoneyFromPlayer(CommandCost cost);