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authorKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
commite373ea7096c741a8189f7a480863fd21dd6f6be1 (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/fontcache.cpp
parent001d858b528d78743deaf7dcea46ea8f0736bad9 (diff)
downloadopenttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/fontcache.cpp')
-rw-r--r--src/fontcache.cpp524
1 files changed, 524 insertions, 0 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
new file mode 100644
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--- /dev/null
+++ b/src/fontcache.cpp
@@ -0,0 +1,524 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "macros.h"
+#include "debug.h"
+#include "table/sprites.h"
+#include "table/control_codes.h"
+#include "spritecache.h"
+#include "gfx.h"
+#include "string.h"
+#include "fontcache.h"
+
+#ifdef WITH_FREETYPE
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#ifdef WITH_FONTCONFIG
+#include <fontconfig/fontconfig.h>
+#endif
+
+static FT_Library _library = NULL;
+static FT_Face _face_small = NULL;
+static FT_Face _face_medium = NULL;
+static FT_Face _face_large = NULL;
+
+FreeTypeSettings _freetype;
+
+enum {
+ FACE_COLOUR = 1,
+ SHADOW_COLOUR = 2,
+};
+
+/** Get the font loaded into a Freetype face by using a font-name.
+ * If no appropiate font is found, the function returns an error */
+#ifdef WIN32
+#include <windows.h>
+#include <tchar.h>
+#include <shlobj.h> // SHGetFolderPath
+#include "win32.h"
+
+/* Get the font file to be loaded into Freetype by looping the registry
+ * location where windows lists all installed fonts. Not very nice, will
+ * surely break if the registry path changes, but it works. Much better
+ * solution would be to use CreateFont, and extract the font data from it
+ * by GetFontData. The problem with this is that the font file needs to be
+ * kept in memory then until the font is no longer needed. This could mean
+ * an additional memory usage of 30MB (just for fonts!) when using an eastern
+ * font for all font sizes */
+#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
+#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
+static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+ FT_Error err = FT_Err_Cannot_Open_Resource;
+ HKEY hKey;
+ LONG ret;
+ TCHAR vbuffer[MAX_PATH], dbuffer[256];
+ TCHAR *font_namep;
+ char *font_path;
+ uint index;
+
+ /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
+ * "Windows NT" key, on Windows 9x in the Windows key. To save us having
+ * to retrieve the windows version, we'll just query both */
+ ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
+ if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
+
+ if (ret != ERROR_SUCCESS) {
+ DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
+ return err;
+ }
+
+ /* For Unicode we need some conversion between widechar and
+ * normal char to match the data returned by RegEnumValue,
+ * otherwise just use parameter */
+#if defined(UNICODE)
+ font_namep = malloc(MAX_PATH * sizeof(TCHAR));
+ MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
+#else
+ font_namep = (char*)font_name; // only cast because in unicode pointer is not const
+#endif
+
+ for (index = 0;; index++) {
+ TCHAR *s;
+ DWORD vbuflen = lengthof(vbuffer);
+ DWORD dbuflen = lengthof(dbuffer);
+
+ ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
+ if (ret != ERROR_SUCCESS) goto registry_no_font_found;
+
+ /* The font names in the registry are of the following 3 forms:
+ * - ADMUI3.fon
+ * - Book Antiqua Bold (TrueType)
+ * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
+ * We will strip the font-type '()' if any and work with the font name
+ * itself, which must match exactly; if...
+ * TTC files, font files which contain more than one font are seperated
+ * byt '&'. Our best bet will be to do substr match for the fontname
+ * and then let FreeType figure out which index to load */
+ s = _tcschr(vbuffer, _T('('));
+ if (s != NULL) s[-1] = '\0';
+
+ if (_tcschr(vbuffer, _T('&')) == NULL) {
+ if (_tcsicmp(vbuffer, font_namep) == 0) break;
+ } else {
+ if (_tcsstr(vbuffer, font_namep) != NULL) break;
+ }
+ }
+
+ if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
+ DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
+ goto folder_error;
+ }
+
+ /* Some fonts are contained in .ttc files, TrueType Collection fonts. These
+ * contain multiple fonts inside this single file. GetFontData however
+ * returns the whole file, so we need to check each font inside to get the
+ * proper font.
+ * Also note that FreeType does not support UNICODE filesnames! */
+#if defined(UNICODE)
+ /* We need a cast here back from wide because FreeType doesn't support
+ * widechar filenames. Just use the buffer we allocated before for the
+ * font_name search */
+ font_path = (char*)font_namep;
+ WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
+#else
+ font_path = vbuffer;
+#endif
+
+ ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
+ ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
+ index = 0;
+ do {
+ err = FT_New_Face(_library, font_path, index, face);
+ if (err != FT_Err_Ok) break;
+
+ if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+ err = FT_Err_Cannot_Open_Resource;
+
+ } while ((FT_Long)++index != (*face)->num_faces);
+
+
+folder_error:
+#if defined(UNICODE)
+ free(font_path);
+#endif
+registry_no_font_found:
+ RegCloseKey(hKey);
+ return err;
+}
+#else
+# ifdef WITH_FONTCONFIG
+static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+ FT_Error err = FT_Err_Cannot_Open_Resource;
+
+ if (!FcInit()) {
+ ShowInfoF("Unable to load font configuration");
+ } else {
+ FcPattern *match;
+ FcPattern *pat;
+ FcFontSet *fs;
+ FcResult result;
+ char *font_style;
+ char *font_family;
+
+ /* Split & strip the font's style */
+ font_family = strdup(font_name);
+ font_style = strchr(font_family, ',');
+ if (font_style != NULL) {
+ font_style[0] = '\0';
+ font_style++;
+ while (*font_style == ' ' || *font_style == '\t') font_style++;
+ }
+
+ /* Resolve the name and populate the information structure */
+ pat = FcNameParse((FcChar8*)font_family);
+ if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
+ FcConfigSubstitute(0, pat, FcMatchPattern);
+ FcDefaultSubstitute(pat);
+ fs = FcFontSetCreate();
+ match = FcFontMatch(0, pat, &result);
+
+ if (fs != NULL && match != NULL) {
+ int i;
+ FcChar8 *family;
+ FcChar8 *style;
+ FcChar8 *file;
+ FcFontSetAdd(fs, match);
+
+ for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
+ /* Try the new filename */
+ if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch &&
+ FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
+ FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) {
+
+ /* The correct style? */
+ if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
+
+ /* Font config takes the best shot, which, if the family name is spelled
+ * wrongly a 'random' font, so check whether the family name is the
+ * same as the supplied name */
+ if (strcasecmp(font_family, (char*)family) == 0) {
+ err = FT_New_Face(_library, (char *)file, 0, face);
+ }
+ }
+ }
+ }
+
+ free(font_family);
+ FcPatternDestroy(pat);
+ FcFontSetDestroy(fs);
+ FcFini();
+ }
+
+ return err;
+}
+# else
+FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
+# endif /* WITH_FONTCONFIG */
+
+#endif
+
+/**
+ * Loads the freetype font.
+ * First type to load the fontname as if it were a path. If that fails,
+ * try to resolve the filename of the font using fontconfig, where the
+ * format is 'font family name' or 'font family name, font style'.
+ */
+static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
+{
+ FT_Error error;
+
+ if (strlen(font_name) == 0) return;
+
+ error = FT_New_Face(_library, font_name, 0, face);
+
+ if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
+
+ if (error == FT_Err_Ok) {
+ DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
+
+ /* Attempt to select the unicode character map */
+ error = FT_Select_Charmap(*face, ft_encoding_unicode);
+ if (error == FT_Err_Ok) return; // Success
+
+ if (error == FT_Err_Invalid_CharMap_Handle) {
+ /* Try to pick a different character map instead. We default to
+ * the first map, but platform_id 0 encoding_id 0 should also
+ * be unicode (strange system...) */
+ FT_CharMap found = (*face)->charmaps[0];
+ int i;
+
+ for (i = 0; i < (*face)->num_charmaps; i++) {
+ FT_CharMap charmap = (*face)->charmaps[i];
+ if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
+ found = charmap;
+ }
+ }
+
+ if (found != NULL) {
+ error = FT_Set_Charmap(*face, found);
+ if (error == FT_Err_Ok) return;
+ }
+ }
+ }
+
+ FT_Done_Face(*face);
+ *face = NULL;
+
+ ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
+}
+
+
+void InitFreeType(void)
+{
+ if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
+ DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
+ return;
+ }
+
+ if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
+ ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
+ return;
+ }
+
+ DEBUG(freetype, 2, "Initialized");
+
+ /* Load each font */
+ LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
+ LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
+ LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
+
+ /* Set each font size */
+ if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
+ if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
+ if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
+}
+
+
+static FT_Face GetFontFace(FontSize size)
+{
+ switch (size) {
+ default: NOT_REACHED();
+ case FS_NORMAL: return _face_medium;
+ case FS_SMALL: return _face_small;
+ case FS_LARGE: return _face_large;
+ }
+}
+
+
+typedef struct GlyphEntry {
+ Sprite *sprite;
+ byte width;
+} GlyphEntry;
+
+
+/* The glyph cache. This is structured to reduce memory consumption.
+ * 1) There is a 'segment' table for each font size.
+ * 2) Each segment table is a discrete block of characters.
+ * 3) Each block contains 256 (aligned) characters sequential characters.
+ *
+ * The cache is accessed in the following way:
+ * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
+ * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
+ *
+ * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
+ * This can be simply changed in the two functions Get & SetGlyphPtr.
+ */
+static GlyphEntry **_glyph_ptr[FS_END];
+
+
+static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
+{
+ if (_glyph_ptr[size] == NULL) return NULL;
+ if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
+ return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
+{
+ if (_glyph_ptr[size] == NULL) {
+ DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
+ _glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
+ }
+
+ if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
+ DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
+ _glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
+ }
+
+ DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
+ _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
+ _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
+}
+
+
+const Sprite *GetGlyph(FontSize size, WChar key)
+{
+ FT_Face face = GetFontFace(size);
+ FT_GlyphSlot slot;
+ GlyphEntry new_glyph;
+ GlyphEntry *glyph;
+ Sprite *sprite;
+ int width;
+ int height;
+ int x;
+ int y;
+ int y_adj;
+
+ assert(IsPrintable(key));
+
+ /* Bail out if no face loaded, or for our special characters */
+ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+ SpriteID sprite = GetUnicodeGlyph(size, key);
+ if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+ return GetSprite(sprite);
+ }
+
+ /* Check for the glyph in our cache */
+ glyph = GetGlyphPtr(size, key);
+ if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
+
+ slot = face->glyph;
+
+ FT_Load_Char(face, key, FT_LOAD_DEFAULT);
+ FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
+
+ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
+ width = max(1, slot->bitmap.width + (size == FS_NORMAL));
+ height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
+
+ /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
+ sprite = calloc(width * height + 8, 1);
+ sprite->info = 1;
+ sprite->width = width;
+ sprite->height = height;
+ sprite->x_offs = slot->bitmap_left;
+ // XXX 2 should be determined somehow... it's right for the normal face
+ y_adj = (size == FS_NORMAL) ? 2 : 0;
+ sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
+
+ /* Draw shadow for medium size */
+ if (size == FS_NORMAL) {
+ for (y = 0; y < slot->bitmap.rows; y++) {
+ for (x = 0; x < slot->bitmap.width; x++) {
+ if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+ sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
+ }
+ }
+ }
+ }
+
+ for (y = 0; y < slot->bitmap.rows; y++) {
+ for (x = 0; x < slot->bitmap.width; x++) {
+ if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+ sprite->data[x + y * sprite->width] = FACE_COLOUR;
+ }
+ }
+ }
+
+ new_glyph.sprite = sprite;
+ new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
+
+ SetGlyphPtr(size, key, &new_glyph);
+
+ return sprite;
+}
+
+
+uint GetGlyphWidth(FontSize size, WChar key)
+{
+ FT_Face face = GetFontFace(size);
+ GlyphEntry *glyph;
+
+ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+ SpriteID sprite = GetUnicodeGlyph(size, key);
+ if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+ return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
+ }
+
+ glyph = GetGlyphPtr(size, key);
+ if (glyph == NULL || glyph->sprite == NULL) {
+ GetGlyph(size, key);
+ glyph = GetGlyphPtr(size, key);
+ }
+
+ return glyph->width;
+}
+
+
+#endif /* WITH_FREETYPE */
+
+/* Sprite based glyph mapping */
+
+#include "table/unicode.h"
+
+static SpriteID **_unicode_glyph_map[FS_END];
+
+
+/** Get the SpriteID of the first glyph for the given font size */
+static SpriteID GetFontBase(FontSize size)
+{
+ switch (size) {
+ default: NOT_REACHED();
+ case FS_NORMAL: return SPR_ASCII_SPACE;
+ case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
+ case FS_LARGE: return SPR_ASCII_SPACE_BIG;
+ }
+}
+
+
+SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
+{
+ if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
+ return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
+{
+ if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
+ if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
+ _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
+}
+
+
+void InitializeUnicodeGlyphMap(void)
+{
+ FontSize size;
+ SpriteID base;
+ SpriteID sprite;
+ uint i;
+
+ for (size = FS_NORMAL; size != FS_END; size++) {
+ /* Clear out existing glyph map if it exists */
+ if (_unicode_glyph_map[size] != NULL) {
+ for (i = 0; i < 256; i++) {
+ if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
+ }
+ free(_unicode_glyph_map[size]);
+ _unicode_glyph_map[size] = NULL;
+ }
+
+ base = GetFontBase(size);
+ for (i = ASCII_LETTERSTART; i < 256; i++) {
+ sprite = base + i - ASCII_LETTERSTART;
+ if (!SpriteExists(sprite)) continue;
+ SetUnicodeGlyph(size, i, sprite);
+ SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
+ }
+ for (i = 0; i < lengthof(_default_unicode_map); i++) {
+ sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
+ SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
+ }
+ }
+}
+
+
+