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authorpeter1138 <peter1138@openttd.org>2011-11-24 12:26:44 +0000
committerpeter1138 <peter1138@openttd.org>2011-11-24 12:26:44 +0000
commit15d0a22aac6b90a2055e68d019cab4350376a8fd (patch)
tree0b94b0f8551f81dcdf924ce628d1a674d7a8fb63 /src/fontcache.cpp
parent4e97261315211c65459b91685537f82e5c454604 (diff)
downloadopenttd-15d0a22aac6b90a2055e68d019cab4350376a8fd.tar.xz
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
Diffstat (limited to 'src/fontcache.cpp')
-rw-r--r--src/fontcache.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index 507ee2940..2e1882147 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -1113,6 +1113,7 @@ const Sprite *GetGlyph(FontSize size, WChar key)
/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
sprite.AllocateData(width * height);
+ sprite.type = ST_FONT;
sprite.width = width;
sprite.height = height;
sprite.x_offs = slot->bitmap_left;