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author | frosch <frosch@openttd.org> | 2012-07-08 18:41:50 +0000 |
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committer | frosch <frosch@openttd.org> | 2012-07-08 18:41:50 +0000 |
commit | 73706925d1d429d8edc74f562a2a0f3d4f1b015f (patch) | |
tree | 97b9143ca43d7858e4dea78d9d849475ca6a2f99 /src/error_gui.cpp | |
parent | 8e170df609310b78221aeca16431bdcdda9c5958 (diff) | |
download | openttd-73706925d1d429d8edc74f562a2a0f3d4f1b015f.tar.xz |
(svn r24388) -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on.
Diffstat (limited to 'src/error_gui.cpp')
-rw-r--r-- | src/error_gui.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/error_gui.cpp b/src/error_gui.cpp index b054f8834..6c4c2e9c6 100644 --- a/src/error_gui.cpp +++ b/src/error_gui.cpp @@ -417,3 +417,13 @@ void ScheduleErrorMessage(ErrorList &datas) { _error_list.splice(_error_list.end(), datas); } + +/** + * Schedule an error. + * Note: This does not try to display the error now. This is useful if the window system is not yet running. + * @param data Error message data; cleared afterwards + */ +void ScheduleErrorMessage(const ErrorMessageData &data) +{ + _error_list.push_back(data); +} |